Free Binary Translator Translate Binary Code to Text ...

Binary Options Review Panther

Welcome to the Binary Options Review Panther Reddit! Our passion is Binary Option trading and Binary Options. We strive to tell people the TRUTH about Binary Options. We write Binary Option scam reviews for the latest Binary Options to warn people about the many Binary Option scams on the market. We also write Binary Option reviews on quality Binary Option software and Binary Option Brokers as well. Good luck trading, Julia Armstrong Binary Options Review Panther
[link]

A retreat from the rest of Reddit

A safe space for all *non men* to vent, share experiences, seek advice/support, and (respectfully) express beliefs. LBTQIAP2S+, disability, and POC -friendly! In order to be approved, you must have at least six months of posting history that demonstrates an ability to conduct respectful discussion.
[link]

QubitCoin [Q2C]

[link]

Binary Searching : What does the code mean when its item < list ?

Hi,
I'm learning binary element search from Coursera and I'm struggling to understand what it means when it says the item < list [middle].
In the example code below, there's a section that says if item < list[middle]. What exactly happens when an item is LESS than a list element? What parameters are they comparing against? The alphabet, length. something else?
def find_item(list, item): #Returns True if the item is in the list, False if not. if len(list) == 0: return False list.sort() #Is the item in the center of the list? middle = len(list)//2 if list[middle] == item: return True #Is the item in the first half of the list? if item < list[middle]: #Call the function with the first half of the list return find_item(list[:middle], item) else: #Call the function with the second half of the list return find_item(list[middle+1:], item) return False #Do not edit below this line - This code helps check your work! list_of_names = ["Parker", "Drew", "Cameron", "Logan", "Alex", "Chris", "Terry", "Jamie", "Jordan", "Taylor"] print(find_item(list_of_names, "Alex")) # True print(find_item(list_of_names, "Andrew")) # False print(find_item(list_of_names, "Drew")) # True print(find_item(list_of_names, "Jared")) # False 
submitted by Tasty_Fold3012 to learnpython [link] [comments]

Coding Interview Questions On Linked List and Binary Tree | Mostly asked in Amazon SamSung Microsoft andTop Product based Firms

Hello Friends,
The following are the few important questions on linked list and binary tree for coding interviews for Top Tech Product firms like Microsoft, Amazon, Samsung, Uber. Do check the list and suggest more items to this list if you have faced anything.
Linked List
1-Find Loop
2-Reverse List
3- Merge Two Sorted List
4-Delete a node without head pointer
Binary Tree PlayList
1- Binary Tree In Order Pre Porder Post Order traversal both recursive and iterative way
2-Is Binary Tree is Binary Search Tree
3-Vertical Order Traversal
4- Level Order Traversal
5- Top View Of Binary Tree
6-Bottom View Of Binary tree
7- Left View Of Binary Tree
8- Right view Of Binary Tree
9-Invert a Binary Tree
submitted by wts-code to learnjavascript [link] [comments]

Found this channel had commented something odd on the Can't be Stopped video. It only has one video which is strangely familiar? Lots of pink and blue, binary code, elements similar to dad. The video also only has 2 comments and one of them is "Dad?" He also lists dad in his favorite channels.

Found this channel had commented something odd on the Can't be Stopped video. It only has one video which is strangely familiar? Lots of pink and blue, binary code, elements similar to dad. The video also only has 2 comments and one of them is submitted by tryingabyss to DadFeels [link] [comments]

SLPT: Can’t remember your grocery shopping list? Just take a picture of it and memorize the binary code of the picture!

submitted by PixxlMan to ShittyLifeProTips [link] [comments]

Implement BeamAsm - a JIT for Erlang/OTP by garazdawi · Pull Request #2745 · erlang/otp · GitHub

Implement BeamAsm - a JIT for Erlang/OTP by garazdawi · Pull Request #2745 · erlang/otp · GitHub submitted by thibaut_barrere to elixir [link] [comments]

I just automated an actual job I have at work.

Spent 5 hours coding for what could have been hundreds of hours of work. I can't believe I actually did it. Lol
Of course I did it with the help of my google-fu but the fact that I was able to do it is such a great feeling of accomplishment. Received a "Great Work!" message from my boss too.
EDIT: HERE'S WHAT I DID. I kinda messed up not including this in the main post.
Basically I needed to make comparison of a new cloned server vs our old one.
It has hundreds if not thousand of tables that I'll need to do binary check sums of to ensure that the newly created servers and dbs are completely identical and that the etl procedures are loading the data correctly with the correct data types and values etc.
So without automation I'll have to do this hundreds if not thousands of times manually:
Run checksum code on old server then run on old server, save the checksum results on an excel worksheet as documentation if they or did not match.
What I did is I created a python automation program that gets a list of all tables in a db within a server, then iterates over all those tables and executes the binary check sum query again and again using the tables on a list then saves all the query result on a csv file.
I appended the csv output names with the server name to make them distinct after every run. Then I load that csv to an excel file and then do the final IF comparisons there.
So instead of doing that manual comparison for hundreds of hours, I was able to do it in 5 hours of coding and now runs for 30 second per database then voila, instant results.
I'm so proud of this not gonna lie.
submitted by doinky_doink to Python [link] [comments]

A Thread For Your Favorite Syntax in Programming - Will be published as an article!

EDIT: Article Published!


https://preview.redd.it/xnhx44ulbeb51.png?width=1306&format=png&auto=webp&s=3c11255a55f5578a880423400913c09bee737e9b
Hey everyone, just made this separate thread to put the idea from the comment above to work (posted here), since people seemed to like it. Also, thanks for the award!
So, post below your favorite syntax, the language (of course), your name (optional - for credits), and some link (optional) if you'd want me to share that along.
Also, if possible, please add a little explanation, as I'll surely not be familiar with all examples that come up.
EDIT: Added link to the original post & last paragraph
EDIT 2: Boy this is gonna be a long one
EDIT 3: Wow this is insane! Also very informative. I'm very busy with work this coming week and will try to compile this when I have some time. Also, since we have 120 comments (even though not all are "submissions"), I might have to resort to pick up the ones with the most upvotes. Let's see...
submitted by brodagaita to ProgrammingLanguages [link] [comments]

Why do programming languages represent arithmetic and logic expressions as binary?

Usually programming languages represent arithmetic and logic expressions as binary operations. a+b+c is represented by ADD(ADD(a,b),c) instead of ADD(a,b,c).
This is true for syntax trees (here an example for JavaScript; the same site supports tons of other languages) as well as bytecodes and intermediate representations (e.g. Python, JVM, LLVM IR).
I've never seen a language doing it differently.
What are the reasons for this?
Wouldn't it be more efficient, and simpler too, to handle expressions with N terms, rather than nested binary trees?
An example is interpreters that don't JIT: they could easily stop processing an OR(a,b,c,d,e) as soon as they find a true element. While skipping unneded instructions in tmp1=OR(a,b); tmp2=OR(tmp1,c); tmp3=OR(tmp2,d); tmp4=(tm3,e); requires preprocessing.
On the other hand, it should be very easy to translate an expression with N terms into multiple binary instructions, for compilers emitting operations of an instruction set that only supports binary expressions.
TL;DR: an expression with N terms is a higher level representation than a binary tree of expressions. It's more efficient and converting from the former to the latter is easier than doing the opposite. Then why high- and medium-level representations (syntax trees, bytecodes, IRs) don't use N-terms expressions?
submitted by Experiment_SharedUsr to ProgrammingLanguages [link] [comments]

CODE 20 - The Final Journey

Chat in real-time with other Redditors to unlock code 20. All Community Rules apply.

THE ROAD SO FAR:

On Friday, 06-12-2020, TØP post a 24 hr stream - LOC-061-220-2012P. This livestream ultimately invites you to join an internet-wide scavenger hunt to find codes that will unlock images and videos that could be used as hints to the next code. There are 20 codes. 19 have been discovered. The final code will go live at 12 pm EST 06-15-202. [x]
/ Code 20 /
USB 19 contained a file named “readme.jpg” which had a message written in the alphabet. When translated, it says “GO TO THE SOURCE”. This hints to the source of the website. The source code can be viewed by right clicking on the background of https://usb.twentyonepilots.com/. Find page.min.css for the url-encrypted string. Decrypt to get braille. Translate braille to get the memo below.
Well done. The hive mind is very powerful. Unfortunately, the last puzzle is the hardest. And leads to something special. You might want to keep the final code to yourself. Please come back on 6.15.2020 at 12pm EST and begin the final journey. Thank you for your participation. Good luck.

NOW (6-15-2020)

Watch: START HERE (LOC-061-220-2012P)

Enter Codes Here: usb.twentyonepilots.com

// Official Sources //
SOURCES NOT LISTED BELOW ARE IRRELEVANT!
  • lvlcnrn (Twitter / Insta / Reddit)
  • https://ineedyoutotellmewerealrighttellmewereokay.com/
  • 1-877-LVL-CNRN (1-877-585-2676)
    If you are receiving this message, you are most likely currently receiving a level of concern. We thank you for your participation and interest. We have hidden codes all around the Internet for you to unlock new levels. Each level contains elements that could contain clues to help you move to the next level, that is only if you are savvy enough. We guarantee that this game is certainly madness, happiness, paranoia and fun. Good luck. That concludes our session. Thank you. Have a pleasant day... *whispers* It's hidden in the static. [Listen to Recorded Message]
// Resources //
Drive File Memo
1 level1.mp3 1877LVLCNRN
4 level4.mp3 loc
6 level6.mp3 its getting harder
7 level7.mp3 we are watching
9 level9.mp3 I need you to tell me we're alright, tell me we're okay Need you to tell me we're alright, tell me we're okay I need you to tell me we're alright, tell me we're okay Need you to tell me we're alright, tell me we're okay I need you to tell me we're alright, tell me we're okay Need you to tell me we're alright, tell me we're okay I need you to tell me we're alright, tell me we're okay Need you to tell me we're alright, tell me we're okayI need you to tell me we're alright, tell me we're okay Need you to tell me we're alright, tell me we're okay I need you to tell me we're alright, tell me we're okay Need you to tell me we're alright, tell me we're okayI need you to tell me we're alright, tell me we're okay Need you to tell me we're alright, tell me we're okay I need you to tell me we're alright, tell me we're okay Need you to tell me we're alright, tell me we're okay
10 level10.mp3 Need you now I need you now
11 level11.mp3 do you know who is behind this?
12 level12.mp3 say it with me.... it only gets harder from here
13 level13.mp3 you look nice today.
14 level14.mp3 is this the way it ends?
15 level15.mp3 RG4H+Q4
16 leve16.mp3 jason was here.
17 level17.mp3 wait for it.
18 level18.mp3 LOC LOC LOC LOC LOC LOC LOC LOC LOC LOC #levelofconcern
19 level19.mp3 wonder where you live?
// Drive Codes //
FOR IN-DEPTH SOLUTIONS PLEASE VISIT: - LVLCNRN ARG Archive - Level of Concern Game Guide
Drive Code Solution
20 - -
19 LOC-907-696-51SCP translate, find anagram, decrypt using solfa cipher
18 LOC-363-905-64NLA find path yellow->red. # of symbols denotes spaces moved. path=code.
17 LOC-960-335-49CSY use spectrogram, translate alaphabet with collected letters/numbers
16 LOC-522-325-61JAD https://www.youtube.com/watch?v=tMlUIoLr2Xk
15 LOC-482-156-33!SU use decimal to ascii converter
14 LOC118-397-90VPI open eye.jpg in text editor, identify locations. Buildings = code.
13 LOC-TW1-HYP-31!?R UN: lvlcnrn / Key: chrysalis blurryface indoctrination
12 LOC-854-819-52?BI use hellschreiber decoder
11 LOC-913-883-74ZNB identify song, follow line, word, character
10 LOC-415-186-04LQL translate morse code
09 LOC-245-511-90VXZ PV=356=622=0-BCX - move all characters one key over
08 LOC-369-197-33J!! spell ambidextrously, move bottom row same as top
07 LOC-674-133-11JCS complete the crossword
06 LOC-888-481-90TO? LoC MV caption
05 LOC-099-564-17GWX hidden on zoom photo
04 LOC-914-639-00WR7 tv @ 12:51
03 LOC-333-998-62JK! tv @ 18:47
02 LOC-896-159-07TLO tv @ 7:04
01 LOC-491-555-09JKL tv @ 1:40
submitted by AndSoAreYou to twentyonepilots [link] [comments]

NEW PLAYERS COME HERE! - Weekly Questions and INFORMATION thread - September 29, 2020

Downloads

Stable 0.E Ellison has been released and the experimentals to follow will be extremely buggy, so it is recommended to use the latest stable release and only play experimentals at your own risk (crashes, corrupted saves or otherwise). However, if you like testing the new features and helping improve the C:DDA experience, check out the experimentals and be prepared for craziness.

Stable - Ellison (Recommended)

Android, Linux, OS X, Windows

Experimental (Not recommended)

Automated Installation
Game Launcher (3rd party, highly recommended, more details in the link)
Manual Installation
Android, Linux, OS X, Windows
iOS

Compiling Guide

Controls (not up to date, controls for mobile can vary)

Helpful Guides

Featured Let's Players

Individuals that are currently known for playing C:DDA. List is subject to change (maintain active and current streamers), send modmail if you'd like to be added.
Player(s) Twitch YouTube
Vormithrax Link Link
TheMurderUnicorn Link Link
RyconRoleplays None Link
Orange01gaming None Link
TheCritsyBear Link Link
nonsonogiucas None Link

Memorial

Individuals that used to play C:DDA but have gone on hiatus or stopped streaming. These are mentioned here as requested by the community for being noteworthy.
Player(s) Twitch YouTube
flakaby Link None
Pr0manTwitch Link None
CromulentArcher None Link

Semi-Multiplayer - WatchCDDA.net

WatchCDDA.net is hosted by r7st and allows for semi-multiplayer ASCII version of Cataclysm: Dark Days Ahead. It can be a bit confusing to get started so make sure you check out the Instructions page for more details and join that Discord to communicate while playing. Any issues need to be expressed on WatchCDDA's Discord, not the subreddit - any troubleshooting posts will be removed.
  • Requirements:
    • WatchCDDA.net Account (set up is on Instructions page)
    • SSH client (like PuTTY)
    • Willingness to use ASCII (no tilesets yet)

FAQ

  • How do I use this subreddit?
If you're new here, make sure to read through the above. Secondly, any simple questions should be confined to this weekly announcement post. If you've found a bug or a new strategy, or wondering what type of playthrough to try, you should make a separate post about those.
  • Flairs? What are those?
There are two types of flairs: user flairs (which are currently customizable) and post flairs. If you make a post, make sure you're flairing it appropriately for others. There are some exclusive flairs you cannot pick but should be on the lookout for, such as:
Changelog - these posts have very informative posts regarding changes.
Fixed - these posts generally have a solution to a bug or problem.
Lastly, if you flair a post [Help Wanted] and someone answered satisfactorily, make sure to re-flair it with [Solved] so others can find the solution instead of looking through tons of posts.
  • Oh no, my anti-virus says the launcher is a threat!
Antivirus products are known to detect the launcher as a threat and block its execution or delete the launcher. The reason for this is uncertain, but most likely due to a launcher component, PyInstaller, that is commonly flagged as a threat by antivirus software. A sufficient workaround is to add the launcher binary to your antivirus' whitelist, or to select the action to trust this binary when detected. More information can be found from the launcher's FAQ on Github.
If you are paranoid, you can always inspect the source code yourself and build the launcher from the source code. However, you are still likely to get false positives.
  • The UI is broken or weird, is this normal?
If you think the UI isn't set up correctly, make sure to press } to access the UI Settings panel. You will be given a choice of several different styles, with "Labels" being the recommended setting for new players and "Classic" for veteran players.
  • I think the subreddit should have ... or The subreddit should change ...
Great! The modteam is always looking for feedback, please make a post about your purposed change or idea and let the community decide through voting and debate. If it's something that is a bit more sensitive, please send it through modmail.
submitted by AutoModerator to cataclysmdda [link] [comments]

NEW PLAYERS COME HERE! - Weekly Questions and INFORMATION thread - September 22, 2020

Downloads

Stable 0.E Ellison has been released and the experimentals to follow will be extremely buggy, so it is recommended to use the latest stable release and only play experimentals at your own risk (crashes, corrupted saves or otherwise). However, if you like testing the new features and helping improve the C:DDA experience, check out the experimentals and be prepared for craziness.

Stable - Ellison (Recommended)

Android, Linux, OS X, Windows

Experimental (Not recommended)

Automated Installation
Game Launcher (3rd party, highly recommended, more details in the link)
Manual Installation
Android, Linux, OS X, Windows
iOS

Compiling Guide

Controls (not up to date, controls for mobile can vary)

Helpful Guides

Featured Let's Players

Individuals that are currently known for playing C:DDA. List is subject to change (maintain active and current streamers), send modmail if you'd like to be added.
Player(s) Twitch YouTube
Vormithrax Link Link
TheMurderUnicorn Link Link
RyconRoleplays None Link
Orange01gaming None Link
TheCritsyBear Link Link
nonsonogiucas None Link

Memorial

Individuals that used to play C:DDA but have gone on hiatus or stopped streaming. These are mentioned here as requested by the community for being noteworthy.
Player(s) Twitch YouTube
flakaby Link None
Pr0manTwitch Link None
CromulentArcher None Link

Semi-Multiplayer - WatchCDDA.net

WatchCDDA.net is hosted by r7st and allows for semi-multiplayer ASCII version of Cataclysm: Dark Days Ahead. It can be a bit confusing to get started so make sure you check out the Instructions page for more details and join that Discord to communicate while playing. Any issues need to be expressed on WatchCDDA's Discord, not the subreddit - any troubleshooting posts will be removed.
  • Requirements:
    • WatchCDDA.net Account (set up is on Instructions page)
    • SSH client (like PuTTY)
    • Willingness to use ASCII (no tilesets yet)

FAQ

  • How do I use this subreddit?
If you're new here, make sure to read through the above. Secondly, any simple questions should be confined to this weekly announcement post. If you've found a bug or a new strategy, or wondering what type of playthrough to try, you should make a separate post about those.
  • Flairs? What are those?
There are two types of flairs: user flairs (which are currently customizable) and post flairs. If you make a post, make sure you're flairing it appropriately for others. There are some exclusive flairs you cannot pick but should be on the lookout for, such as:
Changelog - these posts have very informative posts regarding changes.
Fixed - these posts generally have a solution to a bug or problem.
Lastly, if you flair a post [Help Wanted] and someone answered satisfactorily, make sure to re-flair it with [Solved] so others can find the solution instead of looking through tons of posts.
  • Oh no, my anti-virus says the launcher is a threat!
Antivirus products are known to detect the launcher as a threat and block its execution or delete the launcher. The reason for this is uncertain, but most likely due to a launcher component, PyInstaller, that is commonly flagged as a threat by antivirus software. A sufficient workaround is to add the launcher binary to your antivirus' whitelist, or to select the action to trust this binary when detected. More information can be found from the launcher's FAQ on Github.
If you are paranoid, you can always inspect the source code yourself and build the launcher from the source code. However, you are still likely to get false positives.
  • The UI is broken or weird, is this normal?
If you think the UI isn't set up correctly, make sure to press } to access the UI Settings panel. You will be given a choice of several different styles, with "Labels" being the recommended setting for new players and "Classic" for veteran players.
  • I think the subreddit should have ... or The subreddit should change ...
Great! The modteam is always looking for feedback, please make a post about your purposed change or idea and let the community decide through voting and debate. If it's something that is a bit more sensitive, please send it through modmail.
submitted by AutoModerator to cataclysmdda [link] [comments]

OSTs/Chara songs on Spotify

Hello guys! In those days I only use Spotify to listen to music and It's really hard to find our beloved OSTs/chara songs there, because the releases aren't standardized... Some releases have english title, others are romanized or in the original language. The other difficult thing is if the release is available in your country! There songs which you can listen in Mexico and can't listen while in USA, as example.
So I wanted to us to share some OST when found, if possible. I feel like I'm not the only one who wants to support the artists in a legal way while making easier for us to listen to songs 😅
List of songs available for us in Spotify until now:
We aren't taking account into this list joseimuke games.
submitted by anyuserhere321 to otomegames [link] [comments]

NEW PLAYERS COME HERE! - Weekly Questions and INFORMATION thread - October 06, 2020

Downloads

Stable 0.E Ellison has been released and the experimentals to follow will be extremely buggy, so it is recommended to use the latest stable release and only play experimentals at your own risk (crashes, corrupted saves or otherwise). However, if you like testing the new features and helping improve the C:DDA experience, check out the experimentals and be prepared for craziness.

Stable - Ellison (Recommended)

Android, Linux, OS X, Windows

Experimental (Not recommended)

Automated Installation
Game Launcher (3rd party, highly recommended, more details in the link)
Manual Installation
Android, Linux, OS X, Windows
iOS

Compiling Guide

Controls (not up to date, controls for mobile can vary)

Helpful Guides

Featured Let's Players

Individuals that are currently known for playing C:DDA. List is subject to change (maintain active and current streamers), send modmail if you'd like to be added.
Player(s) Twitch YouTube
Vormithrax Link Link
TheMurderUnicorn Link Link
RyconRoleplays None Link
Orange01gaming None Link
TheCritsyBear Link Link
nonsonogiucas None Link

Memorial

Individuals that used to play C:DDA but have gone on hiatus or stopped streaming. These are mentioned here as requested by the community for being noteworthy.
Player(s) Twitch YouTube
flakaby Link None
Pr0manTwitch Link None
CromulentArcher None Link

Semi-Multiplayer - WatchCDDA.net

WatchCDDA.net is hosted by r7st and allows for semi-multiplayer ASCII version of Cataclysm: Dark Days Ahead. It can be a bit confusing to get started so make sure you check out the Instructions page for more details and join that Discord to communicate while playing. Any issues need to be expressed on WatchCDDA's Discord, not the subreddit - any troubleshooting posts will be removed.
  • Requirements:
    • WatchCDDA.net Account (set up is on Instructions page)
    • SSH client (like PuTTY)
    • Willingness to use ASCII (no tilesets yet)

FAQ

  • How do I use this subreddit?
If you're new here, make sure to read through the above. Secondly, any simple questions should be confined to this weekly announcement post. If you've found a bug or a new strategy, or wondering what type of playthrough to try, you should make a separate post about those.
  • Flairs? What are those?
There are two types of flairs: user flairs (which are currently customizable) and post flairs. If you make a post, make sure you're flairing it appropriately for others. There are some exclusive flairs you cannot pick but should be on the lookout for, such as:
Changelog - these posts have very informative posts regarding changes.
Fixed - these posts generally have a solution to a bug or problem.
Lastly, if you flair a post [Help Wanted] and someone answered satisfactorily, make sure to re-flair it with [Solved] so others can find the solution instead of looking through tons of posts.
  • Oh no, my anti-virus says the launcher is a threat!
Antivirus products are known to detect the launcher as a threat and block its execution or delete the launcher. The reason for this is uncertain, but most likely due to a launcher component, PyInstaller, that is commonly flagged as a threat by antivirus software. A sufficient workaround is to add the launcher binary to your antivirus' whitelist, or to select the action to trust this binary when detected. More information can be found from the launcher's FAQ on Github.
If you are paranoid, you can always inspect the source code yourself and build the launcher from the source code. However, you are still likely to get false positives.
  • The UI is broken or weird, is this normal?
If you think the UI isn't set up correctly, make sure to press } to access the UI Settings panel. You will be given a choice of several different styles, with "Labels" being the recommended setting for new players and "Classic" for veteran players.
  • I think the subreddit should have ... or The subreddit should change ...
Great! The modteam is always looking for feedback, please make a post about your purposed change or idea and let the community decide through voting and debate. If it's something that is a bit more sensitive, please send it through modmail.
submitted by AutoModerator to cataclysmdda [link] [comments]

melonDS 0.9 is out!

melonDS 0.9 is out!
It's been forever, but, finally, here it is. melonDS 0.9.
And it's big.

DSi mode

example of DLDI
So, what are the highlights of this release?

- JIT recompiler
Brought to you by Generic (aka RSDuck), the new JIT recompiler enables melonDS to run much faster, and quite often reach fullspeed even when emulating DSi titles!
There are a few settings you can try out to get the most out of this JIT. While it has been heavily tested and worked on, it's still imperfect.

- DSi emulation
This is the other flagship feature of this release: melonDS now emulates the DSi!
You will need a NAND and firmware dump from your DSi, as well as augmented BIOS dumps (such as those that NO$GBA requires). I intend to release a BIOS dumper to make this easier.
Do note that this is still experimental. For one, direct boot will not work under DSi mode. Not everything is running yet, either, but we're getting there. melonDS does not yet emulate some hardware like the DSi cameras (but on the other hand, emulates DSi wifi).
melonDS has a small hack to bypass the region check. However, DSiware titles can't be run standalone yet, they will need to be installed to the NAND.

- New Qt UI
This means we get to do more without needing to work around the limitations that libui had. For the end user, this also means a bigger binary, but on the other hand, on Windows, all the dependencies are linked statically, so melonDS does not come with external DLLs anymore.
The new interface adds features that were long requested: for example, you can open the emu settings dialog to point melonDS at your desired BIOS/firmware/etc files, without needing to move/rename them around.

- Cheats
This is another popular request, and here it is. melonDS lets you enter Action Replay codes to mess with your games in whatever ways you want.

- DLDI
melonDS now supports letting homebrew access files and directories on a SD card image. Note that for now, you will need to provide an image file, melonDS does not yet build such images on the fly like DeSmuME can do.
Similarly, you can also use a SD card image to emulate the console's SD card in DSi mode.

- and the rest!
As usual, there are plenty of little improvements with this melonDS release, that are too many to list here, but you may discover them on your own! Or find them in the changelog (which we are still busy compiling - it's a big release).

Enjoy!

melonDS 0.9, Windows 64-bit
melonDS 0.9, Linux 64-bit

If you're feeling generous: here's our Patreon
submitted by Arisotura to emulation [link] [comments]

Proposal: The Sia Foundation

Vision Statement

A common sentiment is brewing online; a shared desire for the internet that might have been. After decades of corporate encroachment, you don't need to be a power user to realize that something has gone very wrong.
In the early days of the internet, the future was bright. In that future, when you sent an instant message, it traveled directly to the recipient. When you needed to pay a friend, you announced a transfer of value to their public key. When an app was missing a feature you wanted, you opened up the source code and implemented it. When you took a picture on your phone, it was immediately encrypted and backed up to storage that you controlled. In that future, people would laugh at the idea of having to authenticate themselves to some corporation before doing these things.
What did we get instead? Rather than a network of human-sized communities, we have a handful of enormous commons, each controlled by a faceless corporate entity. Hey user, want to send a message? You can, but we'll store a copy of it indefinitely, unencrypted, for our preference-learning algorithms to pore over; how else could we slap targeted ads on every piece of content you see? Want to pay a friend? You can—in our Monopoly money. Want a new feature? Submit a request to our Support Center and we'll totally maybe think about it. Want to backup a photo? You can—inside our walled garden, which only we (and the NSA, of course) can access. Just be careful what you share, because merely locking you out of your account and deleting all your data is far from the worst thing we could do.
You rationalize this: "MEGACORP would never do such a thing; it would be bad for business." But we all know, at some level, that this state of affairs, this inversion of power, is not merely "unfortunate" or "suboptimal" – No. It is degrading. Even if MEGACORP were purely benevolent, it is degrading that we must ask its permission to talk to our friends; that we must rely on it to safeguard our treasured memories; that our digital lives are completely beholden to those who seek only to extract value from us.
At the root of this issue is the centralization of data. MEGACORP can surveil you—because your emails and video chats flow through their servers. And MEGACORP can control you—because they hold your data hostage. But centralization is a solution to a technical problem: How can we make the user's data accessible from anywhere in the world, on any device? For a long time, no alternative solution to this problem was forthcoming.
Today, thanks to a confluence of established techniques and recent innovations, we have solved the accessibility problem without resorting to centralization. Hashing, encryption, and erasure encoding got us most of the way, but one barrier remained: incentives. How do you incentivize an anonymous stranger to store your data? Earlier protocols like BitTorrent worked around this limitation by relying on altruism, tit-for-tat requirements, or "points" – in other words, nothing you could pay your electric bill with. Finally, in 2009, a solution appeared: Bitcoin. Not long after, Sia was born.
Cryptography has unleashed the latent power of the internet by enabling interactions between mutually-distrustful parties. Sia harnesses this power to turn the cloud storage market into a proper marketplace, where buyers and sellers can transact directly, with no intermediaries, anywhere in the world. No more silos or walled gardens: your data is encrypted, so it can't be spied on, and it's stored on many servers, so no single entity can hold it hostage. Thanks to projects like Sia, the internet is being re-decentralized.
Sia began its life as a startup, which means it has always been subjected to two competing forces: the ideals of its founders, and the profit motive inherent to all businesses. Its founders have taken great pains to never compromise on the former, but this often threatened the company's financial viability. With the establishment of the Sia Foundation, this tension is resolved. The Foundation, freed of the obligation to generate profit, is a pure embodiment of the ideals from which Sia originally sprung.
The goals and responsibilities of the Foundation are numerous: to maintain core Sia protocols and consensus code; to support developers building on top of Sia and its protocols; to promote Sia and facilitate partnerships in other spheres and communities; to ensure that users can easily acquire and safely store siacoins; to develop network scalability solutions; to implement hardforks and lead the community through them; and much more. In a broader sense, its mission is to commoditize data storage, making it cheap, ubiquitous, and accessible to all, without compromising privacy or performance.
Sia is a perfect example of how we can achieve better living through cryptography. We now begin a new chapter in Sia's history. May our stewardship lead it into a bright future.
 

Overview

Today, we are proposing the creation of the Sia Foundation: a new non-profit entity that builds and supports distributed cloud storage infrastructure, with a specific focus on the Sia storage platform. What follows is an informal overview of the Sia Foundation, covering two major topics: how the Foundation will be funded, and what its funds will be used for.

Organizational Structure

The Sia Foundation will be structured as a non-profit entity incorporated in the United States, likely a 501(c)(3) organization or similar. The actions of the Foundation will be constrained by its charter, which formalizes the specific obligations and overall mission outlined in this document. The charter will be updated on an annual basis to reflect the current goals of the Sia community.
The organization will be operated by a board of directors, initially comprising Luke Champine as President and Eddie Wang as Chairman. Luke Champine will be leaving his position at Nebulous to work at the Foundation full-time, and will seek to divest his shares of Nebulous stock along with other potential conflicts of interest. Neither Luke nor Eddie personally own any siafunds or significant quantities of siacoin.

Funding

The primary source of funding for the Foundation will come from a new block subsidy. Following a hardfork, 30 KS per block will be allocated to the "Foundation Fund," continuing in perpetuity. The existing 30 KS per block miner reward is not affected. Additionally, one year's worth of block subsidies (approximately 1.57 GS) will be allocated to the Fund immediately upon activation of the hardfork.
As detailed below, the Foundation will provably burn any coins that it cannot meaningfully spend. As such, the 30 KS subsidy should be viewed as a maximum. This allows the Foundation to grow alongside Sia without requiring additional hardforks.
The Foundation will not be funded to any degree by the possession or sale of siafunds. Siafunds were originally introduced as a means of incentivizing growth, and we still believe in their effectiveness: a siafund holder wants to increase the amount of storage on Sia as much as possible. While the Foundation obviously wants Sia to succeed, its driving force should be its charter. Deriving significant revenue from siafunds would jeopardize the Foundation's impartiality and focus. Ultimately, we want the Foundation to act in the best interests of Sia, not in growing its own budget.

Responsibilities

The Foundation inherits a great number of responsibilities from Nebulous. Each quarter, the Foundation will publish the progress it has made over the past quarter, and list the responsibilities it intends to prioritize over the coming quarter. This will be accompanied by a financial report, detailing each area of expenditure over the past quarter, and forecasting expenditures for the coming quarter. Below, we summarize some of the myriad responsibilities towards which the Foundation is expected to allocate its resources.

Maintain and enhance core Sia software

Arguably, this is the most important responsibility of the Foundation. At the heart of Sia is its consensus algorithm: regardless of other differences, all Sia software must agree upon the content and rules of the blockchain. It is therefore crucial that the algorithm be stewarded by an entity that is accountable to the community, transparent in its decision-making, and has no profit motive or other conflicts of interest.
Accordingly, Sia’s consensus functionality will no longer be directly maintained by Nebulous. Instead, the Foundation will release and maintain an implementation of a "minimal Sia full node," comprising the Sia consensus algorithm and P2P networking code. The source code will be available in a public repository, and signed binaries will be published for each release.
Other parties may use this code to provide alternative full node software. For example, Nebulous may extend the minimal full node with wallet, renter, and host functionality. The source code of any such implementation may be submitted to the Foundation for review. If the code passes review, the Foundation will provide "endorsement signatures" for the commit hash used and for binaries compiled internally by the Foundation. Specifically, these signatures assert that the Foundation believes the software contains no consensus-breaking changes or other modifications to imported Foundation code. Endorsement signatures and Foundation-compiled binaries may be displayed and distributed by the receiving party, along with an appropriate disclaimer.
A minimal full node is not terribly useful on its own; the wallet, renter, host, and other extensions are what make Sia a proper developer platform. Currently, the only implementations of these extensions are maintained by Nebulous. The Foundation will contract Nebulous to ensure that these extensions continue to receive updates and enhancements. Later on, the Foundation intends to develop its own implementations of these extensions and others. As with the minimal node software, these extensions will be open source and available in public repositories for use by any Sia node software.
With the consensus code now managed by the Foundation, the task of implementing and orchestrating hardforks becomes its responsibility as well. When the Foundation determines that a hardfork is necessary (whether through internal discussion or via community petition), a formal proposal will be drafted and submitted for public review, during which arguments for and against the proposal may be submitted to a public repository. During this time, the hardfork code will be implemented, either by Foundation employees or by external contributors working closely with the Foundation. Once the implementation is finished, final arguments will be heard. The Foundation board will then vote whether to accept or reject the proposal, and announce their decision along with appropriate justification. Assuming the proposal was accepted, the Foundation will announce the block height at which the hardfork will activate, and will subsequently release source code and signed binaries that incorporate the hardfork code.
Regardless of the Foundation's decision, it is the community that ultimately determines whether a fork is accepted or rejected – nothing can change that. Foundation node software will never automatically update, so all forks must be explicitly adopted by users. Furthermore, the Foundation will provide replay and wipeout protection for its hard forks, protecting other chains from unintended or malicious reorgs. Similarly, the Foundation will ensure that any file contracts formed prior to a fork activation will continue to be honored on both chains until they expire.
Finally, the Foundation also intends to pursue scalability solutions for the Sia blockchain. In particular, work has already begun on an implementation of Utreexo, which will greatly reduce the space requirements of fully-validating nodes (allowing a full node to be run on a smartphone) while increasing throughput and decreasing initial sync time. A hardfork implementing Utreexo will be submitted to the community as per the process detailed above.
As this is the most important responsibility of the Foundation, it will receive a significant portion of the Foundation’s budget, primarily in the form of developer salaries and contracting agreements.

Support community services

We intend to allocate 25% of the Foundation Fund towards the community. This allocation will be held and disbursed in the form of siacoins, and will pay for grants, bounties, hackathons, and other community-driven endeavours.
Any community-run service, such as a Skynet portal, explorer or web wallet, may apply to have its costs covered by the Foundation. Upon approval, the Foundation will reimburse expenses incurred by the service, subject to the exact terms agreed to. The intent of these grants is not to provide a source of income, but rather to make such services "break even" for their operators, so that members of the community can enrich the Sia ecosystem without worrying about the impact on their own finances.

Ensure easy acquisition and storage of siacoins

Most users will acquire their siacoins via an exchange. The Foundation will provide support to Sia-compatible exchanges, and pursue relevant integrations at its discretion, such as Coinbase's new Rosetta standard. The Foundation may also release DEX software that enables trading cryptocurrencies without the need for a third party. (The Foundation itself will never operate as a money transmitter.)
Increasingly, users are storing their cryptocurrency on hardware wallets. The Foundation will maintain the existing Ledger Nano S integration, and pursue further integrations at its discretion.
Of course, all hardware wallets must be paired with software running on a computer or smartphone, so the Foundation will also develop and/or maintain client-side wallet software, including both full-node wallets and "lite" wallets. Community-operated wallet services, i.e. web wallets, may be funded via grants.
Like core software maintenance, this responsibility will be funded in the form of developer salaries and contracting agreements.

Protect the ecosystem

When it comes to cryptocurrency security, patching software vulnerabilities is table stakes; there are significant legal and social threats that we must be mindful of as well. As such, the Foundation will earmark a portion of its fund to defend the community from legal action. The Foundation will also safeguard the network from 51% attacks and other threats to network security by implementing softforks and/or hardforks where necessary.
The Foundation also intends to assist in the development of a new FOSS software license, and to solicit legal memos on various Sia-related matters, such as hosting in the United States and the EU.
In a broader sense, the establishment of the Foundation makes the ecosystem more robust by transferring core development to a more neutral entity. Thanks to its funding structure, the Foundation will be immune to various forms of pressure that for-profit companies are susceptible to.

Drive adoption of Sia

Although the overriding goal of the Foundation is to make Sia the best platform it can be, all that work will be in vain if no one uses the platform. There are a number of ways the Foundation can promote Sia and get it into the hands of potential users and developers.
In-person conferences are understandably far less popular now, but the Foundation can sponsor and/or participate in virtual conferences. (In-person conferences may be held in the future, permitting circumstances.) Similarly, the Foundation will provide prizes for hackathons, which may be organized by community members, Nebulous, or the Foundation itself. Lastly, partnerships with other companies in the cryptocurrency space—or the cloud storage space—are a great way to increase awareness of Sia. To handle these responsibilities, one of the early priorities of the Foundation will be to hire a marketing director.

Fund Management

The Foundation Fund will be controlled by a multisig address. Each member of the Foundation's board will control one of the signing keys, with the signature threshold to be determined once the final composition of the board is known. (This threshold may also be increased or decreased if the number of board members changes.) Additionally, one timelocked signing key will be controlled by David Vorick. This key will act as a “dead man’s switch,” to be used in the event of an emergency that prevents Foundation board members from reaching the signature threshold. The timelock ensures that this key cannot be used unless the Foundation fails to sign a transaction for several months.
On the 1st of each month, the Foundation will use its keys to transfer all siacoins in the Fund to two new addresses. The first address will be controlled by a high-security hot wallet, and will receive approximately one month's worth of Foundation expenditures. The second address, receiving the remaining siacoins, will be a modified version of the source address: specifically, it will increase the timelock on David Vorick's signing key by one month. Any other changes to the set of signing keys, such as the arrival or departure of board members, will be incorporated into this address as well.
The Foundation Fund is allocated in SC, but many of the Foundation's expenditures must be paid in USD or other fiat currency. Accordingly, the Foundation will convert, at its discretion, a portion of its monthly withdrawals to fiat currency. We expect this conversion to be primarily facilitated by private "OTC" sales to accredited investors. The Foundation currently has no plans to speculate in cryptocurrency or other assets.
Finally, it is important that the Foundation adds value to the Sia platform well in excess of the inflation introduced by the block subsidy. For this reason, the Foundation intends to provably burn, on a quarterly basis, any coins that it cannot allocate towards any justifiable expense. In other words, coins will be burned whenever doing so provides greater value to the platform than any other use. Furthermore, the Foundation will cap its SC treasury at 5% of the total supply, and will cap its USD treasury at 4 years’ worth of predicted expenses.
 
Addendum: Hardfork Timeline
We would like to see this proposal finalized and accepted by the community no later than September 30th. A new version of siad, implementing the hardfork, will be released no later than October 15th. The hardfork will activate at block 293220, which is expected to occur around 12pm EST on January 1st, 2021.
 
Addendum: Inflation specifics
The total supply of siacoins as of January 1st, 2021 will be approximately 45.243 GS. The initial subsidy of 1.57 GS thus increases the supply by 3.47%, and the total annual inflation in 2021 will be at most 10.4% (if zero coins are burned). In 2022, total annual inflation will be at most 6.28%, and will steadily decrease in subsequent years.
 

Conclusion

We see the establishment of the Foundation as an important step in the maturation of the Sia project. It provides the ecosystem with a sustainable source of funding that can be exclusively directed towards achieving Sia's ambitious goals. Compared to other projects with far deeper pockets, Sia has always punched above its weight; once we're on equal footing, there's no telling what we'll be able to achieve.
Nevertheless, we do not propose this change lightly, and have taken pains to ensure that the Foundation will act in accordance with the ideals that this community shares. It will operate transparently, keep inflation to a minimum, and respect the user's fundamental role in decentralized systems. We hope that everyone in the community will consider this proposal carefully, and look forward to a productive discussion.
submitted by lukechampine to siacoin [link] [comments]

WAYRStats | September 2020

What a month! Put a good chunk of work into things this month, as mentioned last time one thing I wanted to really work on was ease of formatting and posting - it does still take a lil bit to copy everything over but 90% of the formatting is handled for me, so the majority of my time spent now was on filling in descriptions like these. Aight, take a gander, there's some cool new stuff this time.

WAYRStats Contest Winner

Let’s do the important part first: the contest! If you posted three separate times this month in any of the WAYR threads, your name made it to this list, and thus you are eligible for the contest.
And the qualifying winners for the Aug WAYR contest are:
PHNX_Arcanus SignificantMaybe deathjohnson1 alwayslonesome _Garudyne Alexfang452 caspar57 Bruxae WavesWashSands donuteater111 greenhillmario morphogenic96 August_Hail Perturbed_pangolin yolo1234123 fallenguru 
SailorKapibara did the honors this time, and our winner for this month is alwayslonesome! Congratulations! For your choice of prizes you will have access to:
Over time we’re hoping this list of prizes can expand, especially to include VNs themselves; for now, while this whole thing is just starting out, it’ll be a smaller list.

Single Line Statistics

These are cumulative stats calculated based on entire data sets for the month, boiled down into singular numbers.
  • The Pretty People Coefficient: Percentage of users who have set custom character flairs: [34%]
  • A total of [106] unique users commented on the threads this month.
  • We had an average of [23] WAYR posts per thread this month.
  • We had an average of [53] total comments per thread this month.
  • The average length of WAYR posts for this month is [3851] characters.
  • The average length of any comment for this month is [1876] characters.
  • There was a total average of [100200] characters per thread this month.
  • There was a total average of [88573] characters for WAYR posts per thread this month.
Here are the totals this month across all threads:
  • [501002] characters typed
  • [442865] total WAYR post characters
  • [267] total comments
  • [115] total WAYR posts
[post date] - [total char] | [comments] | [wayr char] | [wayr posts]
[Sep 30] - [194190] | [52] | [111339] | [24] [Sep 23] - [181968] | [64] | [117885] | [25] [Sep 16] - [120580] | [48] | [73164] | [23] [Sep 9] - [162953] | [56] | [65353] | [23] [Sep 2] - [167885] | [47] | [106112] | [20] 

User Lists

These are lists of users who have met certain criteria - leaderboard implementation of these lists is doable but not really effective based on the conditions.
The Perfect Attendance Club
SignificantMaybe _Garudyne deathjohnson1 greenhillmario WavesWashSands Alexfang452 morphogenic96 donuteater111 
Average User Data
[user] - [char count / # posts = average] [deathjohnson1]..........[89283/5 = 17856] [SignificantMaybe]........[35314/5 = 7062] [alwayslonesome]..........[34942/4 = 8735] [fallenguru]..............[34533/4 = 8633] [WavesWashSands]..........[29924/5 = 5984] [PHNX_Arcanus]............[25416/4 = 6354] [greenhillmario]..........[23786/5 = 4757] [_Garudyne]...............[21685/5 = 4337] [donuteater111]...........[19253/5 = 3850] [Perturbed_pangolin]......[15736/4 = 3934] [morphogenic96]...........[13051/5 = 2610] [tintintinintin]..........[10147/2 = 5073] [Bruxae]...................[7670/3 = 2556] [gambs]....................[6064/2 = 3032] [CelesteRed]...............[5689/1 = 5689] [sddsddcp].................[5486/1 = 5486] [Bobertus].................[5347/1 = 5347] [Alexfang452]..............[5128/5 = 1025] [JustiguyBlastingOff]......[4809/2 = 2404] [August_Hail]..............[4643/3 = 1547] [uberpancake]..............[4544/1 = 4544] [Saeliara].................[4486/2 = 2243] [Deost8003]................[4421/1 = 4421] [mdzjdz]...................[4293/2 = 2146] [caspar57]..................[3994/4 = 998] [superange128].............[3238/2 = 1619] [yolo1234123]...............[2563/3 = 854] [Terminaato]...............[2362/1 = 2362] [brand495].................[1212/1 = 1212] [berylliumbanana]..........[1132/1 = 1132] [Semaphia].................[1120/1 = 1120] [Tsuruta64]................[1102/1 = 1102] [TheLoodsTwerk]............[1077/1 = 1077] [Owlet_Sovyonok].............[950/1 = 950] [TheQuestion1080]............[937/1 = 937] [JemZ13].....................[818/1 = 818] [NateTheGamer3]..............[772/1 = 772] [ZhangRenWing]...............[628/1 = 628] [Vertania_III]...............[616/1 = 616] [LilGreasyKid]...............[615/1 = 615] [The_Perriper]...............[508/1 = 508] [JohnAlesi]..................[462/1 = 462] [Krypton091].................[403/1 = 403] [Virtuous__Treaty]...........[383/1 = 383] [LIGHTDX]....................[335/1 = 335] [Winter_Coyote]..............[330/1 = 330] [JackAssKiller]..............[288/1 = 288] [williamnf]..................[280/1 = 280] [Zeta42].....................[246/1 = 246] [F_2_M]......................[237/1 = 237] [garter__snake]..............[181/1 = 181] [Havanatha_banana]...........[146/1 = 146] [Mad_Theorist98].............[118/1 = 118] [phorayz]......................[82/2 = 41] [Spazzery].....................[80/1 = 80] 

Monthly Leaderboards

These are smaller-scale leaderboards only within the scope of the month, meant to highlight this month’s impact on more overall scores found in the year-in-total leaderboards.
Monthly: Big Kids Club - Top 25 Output
#1: deathjohnson1............[36445]...[Sep 23] #2: deathjohnson1............[27999]...[Sep 30] #3: fallenguru...............[16414]...[Sep 2] #4: deathjohnson1............[14431]...[Sep 2] #5: greenhillmario...........[12582]...[Sep 23] #6: SignificantMaybe.........[11756]...[Sep 2] #7: SignificantMaybe.........[11410]...[Sep 23] #8: alwayslonesome...........[9995]....[Sep 30] #9: alwayslonesome...........[9759]....[Sep 2] #10: alwayslonesome..........[9521]....[Sep 16] 
Monthly: Avg Character Count - Full Output
#1: deathjohnson1............[17856] #2: alwayslonesome...........[8735] #3: fallenguru...............[8633] #4: SignificantMaybe.........[7062] #5: PHNX_Arcanus.............[6354] #6: WavesWashSands...........[5984] #7: tintintinintin...........[5073] #8: greenhillmario...........[4757] #9: _Garudyne................[4337] #10: Perturbed_pangolin......[3934] 
Monthly: Sweet Talker's Club - Full Output
#1: AutoModerator............[16] #2: PHNX_Arcanus.............[14] #3: superange128.............[11] #4: donuteater111............[10] #5: deathjohnson1............[9] #5: SignificantMaybe.........[9] #7: alwayslonesome...........[7] #8: _Garudyne................[6] #9: greenhillmario...........[5] #9: tintintinintin...........[5] #11: morphogenic96...........[4] #11: mdzjdz..................[4] 
NEW!! Monthly: Travelers Club - Full Output
Here’s a new leaderboard for you guys! This one is very similar to sweet talkers, but this module excludes all replies made to parent comments with the same author. In other words, how much you interact with other users’ posts.
#1: AutoModerator............[14] #2: superange128.............[11] #3: donuteater111............[10] #4: SignificantMaybe.........[6] #5: tintintinintin...........[4] #5: mdzjdz...................[4] #7: alwayslonesome...........[3] #7: _Garudyne................[3] #7: gambs....................[3] #10: morphogenic96...........[2] #10: caspar57................[2] #10: cameron997456...........[2] #10: greenhillmario..........[2] #10: crixx93.................[2] #10: Bruxae..................[2] #10: PHNX_Arcanus............[2] #10: nooblaptopguy...........[2] 
NEW!! Monthly: Party Goers Club - Full Output
The Party Goer’s club is the new Early Birds. Instead of it being a binary 1 or 0 for your posts each week I wanted to make a system that didn’t make it seem like even 24 hours later wasn’t as worthwhile. Between the new sorting type for the treads and the soon to be implemented weekly megathread, this system came to mind and I really like how it came out. The Party goers club essentially tracks the number of days your posts have seen the light of day, by subtracting the number of days between the thread and your post’s creation date from 7. I may omit users who have perfect scores as with this you can see a 7-way tie for first this month. Format is [days of exposure - number of posts]
#1: SignificantMaybe.........[35 - 5] #1: deathjohnson1............[35 - 5] #1: Alexfang452..............[35 - 5] #1: WavesWashSands...........[35 - 5] #1: donuteater111............[35 - 5] #1: greenhillmario...........[35 - 5] #1: morphogenic96............[35 - 5] #8: _Garudyne................[33 - 5] #9: alwayslonesome...........[28 - 4] #9: caspar57.................[28 - 4] #9: Perturbed_pangolin.......[28 - 4] #12: PHNX_Arcanus............[25 - 4] 
NEW!! Monthly: Snooze Button Club - Full Output
The snooze button club is exactly the same metric as above, but sorted in reverse order. These are the users who posted at later days during the weekly cycle but that didn’t stop them!
#1: williamnf................[0 - 1] #2: JohnAlesi................[4 - 1] #2: Bobertus.................[4 - 1] #2: Deost8003................[4 - 1] #2: garter__snake............[4 - 1] #2: Mad_Theorist98...........[4 - 1] #2: Spazzery.................[4 - 1] #2: Winter_Coyote............[4 - 1] #2: Semaphia.................[4 - 1] #10: Krypton091..............[5 - 1] #10: F_2_M...................[5 - 1] #10: brand495................[5 - 1] 

Year-in-Total Leaderboards

Every translated and untranslated thread for the entire year is analyzed and the following leaderboards have been constructed based on a host of different criteria and parameters.
Leaderboard: Post Streak - Full Output
So hey, this leaderboard works now. Before now? There were two little logistical mistakes that ended up not allowing new records to be processed. So it doesn't do that anymore. Yay.
#1: deathjohnson1............[40] posts between Jan 1 and Sep 30. #2: Alexfang452..............[35] posts between Feb 5 and Sep 30. #3: donuteater111............[23] posts between Apr 29 and Sep 30. #4: PHNX_Arcanus.............[22] posts between Apr 1 and Aug 26. #5: _Garudyne................[18] posts between Jun 3 and Sep 30. #5: fallenguru...............[18] posts between May 27 and Sep 23. #7: morphogenic96............[14] posts between Jul 1 and Sep 30. #8: eiruki...................[13] posts between May 20 and Aug 12. #9: SignificantMaybe.........[12] posts between Jul 15 and Sep 30. #10: caspar57................[11] posts between May 20 and Jul 29. #10: UnknownNinja............[11] posts between Mar 4 and May 13. #12: greenhillmario..........[10] posts between Jul 29 and Sep 30. #12: superange128............[10] posts between Jun 3 and Aug 5. #14: WavesWashSands..........[9] posts between Aug 5 and Sep 30. #14: SailorKapibara..........[9] posts between Jun 10 and Aug 5. #16: alwayslonesome..........[8] posts between Jul 29 and Sep 16. #16: Lastshade01.............[8] posts between Feb 26 and Apr 15. #18: Perturbed_pangolin......[6] posts between Aug 19 and Sep 23. #18: Kiesuu..................[6] posts between Jun 10 and Jul 15. #18: boran_blok..............[6] posts between Feb 5 and Mar 11. #21: mdzjdz..................[5] posts between Jul 29 and Aug 26. 
Leaderboard: Big Kids Club - Top 50 Output
#1: deathjohnson1............[75603]...[Jul 29] #2: PHNX_Arcanus.............[40431]...[Jul 1] #3: deathjohnson1............[36445]...[Sep 23] #4: SignificantMaybe.........[35835]...[Jun 24] #5: UnknownNinja.............[33698]...[Jul 15] #6: PHNX_Arcanus.............[31578]...[Jun 17] #7: deathjohnson1............[27999]...[Sep 30] #8: hiddenpowerlevel.........[18245]...[Jun 24] #9: TeaWithCarina............[17174]...[Jun 10] #10: PHNX_Arcanus............[16741]...[May 13] #11: deathjohnson1...........[16589]...[Jul 8] #12: GorbyVodka..............[16503]...[Apr 22] #13: SignificantMaybe........[16448]...[Aug 26] #14: fallenguru..............[16414]...[Sep 2] #15: fallenguru..............[16064]...[Aug 12] #16: tintintinintin..........[15365]...[Jul 15] #17: greenhillmario..........[15255]...[Mar 4] #18: fallenguru..............[14973]...[Aug 26] #19: fallenguru..............[14825]...[Jun 10] #20: SignificantMaybe........[14705]...[Jun 17] 
Check the full output - literally only post #50 is below 10,000 characters, pretty crazy.
Leaderboard: Avg Character Count - Full Output
#1: SailorKapibara...........[7773] #2: TeaWithCarina............[7286] #3: alwayslonesome...........[7189] #4: KaveAhangar..............[6998] #5: PHNX_Arcanus.............[6937] #6: fallenguru...............[6806] #7: _Garudyne................[6574] #8: SignificantMaybe.........[6536] #9: WavesWashSands...........[6460] #10: deathjohnson1...........[6445] #11: Some_Guy_87.............[5650] #12: tintintinintin..........[4987] #13: mdzjdz..................[4763] #14: sddsddcp................[4560] #15: UnknownNinja............[4528] #16: CelesteRed..............[4451] #17: fuzzlekins..............[4243] #18: throwaway_5256..........[4035] #19: RisingChaos.............[3985] #20: Fistful-of-Flan.........[3971] 
Leaderboard: User Level - Full Output
This module takes the total character count of every post a user has made for the year and applies a scaling algorithm to it, producing the level value below
#1: deathjohnson1............[Level 68] (412484) #2: PHNX_Arcanus.............[Level 60] (284417) #3: fallenguru...............[Level 59] (272247) #4: SignificantMaybe.........[Level 55] (222251) #5: alwayslonesome...........[Level 53] (201301) #6: _Garudyne................[Level 48] (157779) #7: UnknownNinja.............[Level 42] (117737) #8: donuteater111............[Level 39] (99764) #9: greenhillmario...........[Level 38] (95870) #10: SailorKapibara..........[Level 37] (93282) #11: tintintinintin..........[Level 36] (84789) #12: Alexfang452.............[Level 35] (80890) #13: KaveAhangar.............[Level 32] (69986) #14: eiruki..................[Level 30] (61947) #15: superange128............[Level 29] (59745) #15: WavesWashSands..........[Level 29] (58144) #17: nanogenesis.............[Level 26] (48555) #18: morphogenic96...........[Level 23] (40518) #19: mdzjdz..................[Level 22] (38104) #20: Kiesuu..................[Level 21] (35198) #20: Some_Guy_87.............[Level 21] (33904) 
Leaderboard: Party Goers
#1: deathjohnson1............[336 - 48] #2: Alexfang452..............[250 - 36] #3: donuteater111............[211 - 31] #4: PHNX_Arcanus.............[201 - 30] #5: caspar57.................[194 - 28] #6: alwayslonesome...........[189 - 27] #7: morphogenic96............[167 - 24] #8: superange128.............[161 - 23] #8: UnknownNinja.............[161 - 23] #10: greenhillmario..........[142 - 21] #11: SignificantMaybe........[132 - 19] #12: _Garudyne...............[129 - 19] #12: fallenguru..............[129 - 31] #14: eiruki..................[127 - 19] #15: August_Hail.............[100 - 15] #16: Kiesuu..................[97 - 14] #17: yolo1234123.............[96 - 16] #18: tintintinintin..........[95 - 15] #19: nanogenesis.............[80 - 12] #20: SailorKapibara..........[74 - 11] 
NEW!! Leaderboard: Snooze Button Club
#1: williamnf................[0 - 1] #1: noboskomo................[0 - 1] #3: _xChristian_123..........[1 - 1] #3: ShinKozato...............[1 - 1] #3: davisjryoung.............[1 - 1] #3: therumisallgone..........[1 - 1] #3: MyFelix4U................[1 - 1] #3: BaronKrause..............[1 - 1] #3: rockleevk................[1 - 1] #10: Mystic8ball.............[2 - 1] #10: WalriderCosplay.........[2 - 1] #10: totallyhuman939.........[2 - 1] #10: Dracus_.................[2 - 1] #10: soccerfinisher1.........[2 - 1] #10: Arvidex.................[2 - 1] #10: iLoveAGoodIDea..........[2 - 1] #10: Toyufrey................[2 - 1] 
Leaderboard: Sweet Talker's Club
#1: PHNX_Arcanus.............[182] #2: AutoModerator............[167] #3: tintintinintin...........[135] #4: superange128.............[130] #5: _Garudyne................[71] #6: SignificantMaybe.........[59] #7: deathjohnson1............[56] #8: alwayslonesome...........[54] #9: fallenguru...............[38] #10: SailorKapibara..........[37] #11: Some_Guy_87.............[36] #12: donuteater111...........[34] #13: caspar57................[32] #14: cameron997456...........[25] #14: UnknownNinja............[25] #16: tauros113...............[24] #17: DrJamesFox..............[18] #18: greenhillmario..........[16] #18: eiruki..................[16] #20: RisingChaos.............[15] #20: sorathecrow_............[15] 
NEW!! Leaderboard: Travelers Club
#1: AutoModerator............[129] #2: tintintinintin...........[125] #3: superange128.............[97] #4: PHNX_Arcanus.............[88] #5: _Garudyne................[46] #6: donuteater111............[33] #6: alwayslonesome...........[33] #8: caspar57.................[27] #8: Some_Guy_87..............[27] #10: SailorKapibara..........[24] #11: deathjohnson1...........[23] #12: cameron997456...........[22] #12: tauros113...............[22] #12: fallenguru..............[22] #15: SignificantMaybe........[20] #16: DrJamesFox..............[18] #17: sorathecrow_............[15] #18: lostn...................[12] #18: Veshurik................[12] #20: RisingChaos.............[11] 
I notice Automod doesn't have the same score between these two leaderboards, when technically she should; I'll look into this for next month.
Leaderboard: Blabber Mouth Club
The Blabber Mouth Club tracks the total number of posts a user has made exceeding 1,500 characters.
#1: deathjohnson1............[44] #2: PHNX_Arcanus.............[28] #3: alwayslonesome...........[27] #3: fallenguru...............[27] #5: donuteater111............[25] #6: UnknownNinja.............[21] #7: SignificantMaybe.........[19] #7: _Garudyne................[19] #9: greenhillmario...........[16] #9: eiruki...................[16] #11: tintintinintin..........[15] #11: Alexfang452.............[15] #13: morphogenic96...........[14] #14: superange128............[11] #14: SailorKapibara..........[11] #16: nanogenesis.............[10] #17: WavesWashSands..........[9] #17: KaveAhangar.............[9] #17: Kiesuu..................[9] #20: Perturbed_pangolin......[6] #20: mdzjdz..................[6] #20: CelesteRed..............[6] #20: walrus_paradise.........[6] 
NEW!! Leaderboard: Book Worms Club
This new leaderboard simply counts the total number of posts for the year, including untranslated.
#1: deathjohnson1............[48] #2: Alexfang452..............[36] #3: donuteater111............[31] #3: fallenguru...............[31] #5: PHNX_Arcanus.............[30] #6: caspar57.................[28] #7: alwayslonesome...........[27] #8: morphogenic96............[24] #9: superange128.............[23] #9: UnknownNinja.............[23] #11: greenhillmario..........[21] #12: SignificantMaybe........[19] #12: _Garudyne...............[19] #12: eiruki..................[19] #15: yolo1234123.............[16] #16: tintintinintin..........[15] #16: August_Hail.............[15] #18: Kiesuu..................[14] #19: nanogenesis.............[12] #20: SailorKapibara..........[11] 

Conclusions

Huge updates this month, very very happy with the improvements and additions. Now that my output properly formats indents, bullet points, code blocks, bolded text, full pastebin output (some are omitted because the module is still in testing and the website has a 24 hour limit on new pastes, they’ll be added tomorrow. From here, it’s either doing major overhauls to the code structure to cut down on a very large number of lines (unlikely), adding the leaderboard leaderboard (more likely but still difficult) and beginning working on data trends and visualization (ehhhh). The changes to make next are all pretty involved so I dunno where I wanna take things next, but nonetheless I’m excited to go in those directions.
So, here’s a link to the discord server, pop on by if you’re interested in the project!
Remember to upvote automod-chan, and as always: What are you Reading?
submitted by PHNX_Arcanus to visualnovels [link] [comments]

NEW PLAYERS COME HERE! - Weekly Questions and INFORMATION thread - September 15, 2020

Downloads

Stable 0.E Ellison has been released and the experimentals to follow will be extremely buggy, so it is recommended to use the latest stable release and only play experimentals at your own risk (crashes, corrupted saves or otherwise). However, if you like testing the new features and helping improve the C:DDA experience, check out the experimentals and be prepared for craziness.

Stable - Ellison (Recommended)

Android, Linux, OS X, Windows

Experimental (Not recommended)

Automated Installation
Game Launcher (3rd party, highly recommended, more details in the link)
Manual Installation
Android, Linux, OS X, Windows
iOS

Compiling Guide

Controls (not up to date, controls for mobile can vary)

Helpful Guides

Featured Let's Players

Individuals that are currently known for playing C:DDA. List is subject to change (maintain active and current streamers), send modmail if you'd like to be added.
Player(s) Twitch YouTube
Vormithrax Link Link
TheMurderUnicorn Link Link
RyconRoleplays None Link
Orange01gaming None Link
TheCritsyBear Link Link
nonsonogiucas None Link

Memorial

Individuals that used to play C:DDA but have gone on hiatus or stopped streaming. These are mentioned here as requested by the community for being noteworthy.
Player(s) Twitch YouTube
flakaby Link None
Pr0manTwitch Link None
CromulentArcher None Link

Semi-Multiplayer - WatchCDDA.net

WatchCDDA.net is hosted by r7st and allows for semi-multiplayer ASCII version of Cataclysm: Dark Days Ahead. It can be a bit confusing to get started so make sure you check out the Instructions page for more details and join that Discord to communicate while playing. Any issues need to be expressed on WatchCDDA's Discord, not the subreddit - any troubleshooting posts will be removed.
  • Requirements:
    • WatchCDDA.net Account (set up is on Instructions page)
    • SSH client (like PuTTY)
    • Willingness to use ASCII (no tilesets yet)

FAQ

  • How do I use this subreddit?
If you're new here, make sure to read through the above. Secondly, any simple questions should be confined to this weekly announcement post. If you've found a bug or a new strategy, or wondering what type of playthrough to try, you should make a separate post about those.
  • Flairs? What are those?
There are two types of flairs: user flairs (which are currently customizable) and post flairs. If you make a post, make sure you're flairing it appropriately for others. There are some exclusive flairs you cannot pick but should be on the lookout for, such as:
Changelog - these posts have very informative posts regarding changes.
Fixed - these posts generally have a solution to a bug or problem.
Lastly, if you flair a post [Help Wanted] and someone answered satisfactorily, make sure to re-flair it with [Solved] so others can find the solution instead of looking through tons of posts.
  • Oh no, my anti-virus says the launcher is a threat!
Antivirus products are known to detect the launcher as a threat and block its execution or delete the launcher. The reason for this is uncertain, but most likely due to a launcher component, PyInstaller, that is commonly flagged as a threat by antivirus software. A sufficient workaround is to add the launcher binary to your antivirus' whitelist, or to select the action to trust this binary when detected. More information can be found from the launcher's FAQ on Github.
If you are paranoid, you can always inspect the source code yourself and build the launcher from the source code. However, you are still likely to get false positives.
  • The UI is broken or weird, is this normal?
If you think the UI isn't set up correctly, make sure to press } to access the UI Settings panel. You will be given a choice of several different styles, with "Labels" being the recommended setting for new players and "Classic" for veteran players.
  • I think the subreddit should have ... or The subreddit should change ...
Great! The modteam is always looking for feedback, please make a post about your purposed change or idea and let the community decide through voting and debate. If it's something that is a bit more sensitive, please send it through modmail.
submitted by AutoModerator to cataclysmdda [link] [comments]

Jehovah's Witnesses vs Evolution! Part 7: My Initial research and 'peer marked' report paper send to the headquarters

This is my sixth journal entry on the topic of 'Jehovah's witnesses (JW's) vs Evolution'. My first journal entry explained the purpose of these entries, so for those who have not read that yet - I'd advise that you do so before continuing.
Below is my investigation into evolutionary plausibility report that I sent to the branch office along with my initial letter of introduction (Available in Part 6). In this report I set out the definition of evolution as well as a small collection of research notes I had gathered over the past 5 years of studying evolution. I have also added the reference sheet for anyone who would like to follow my research. This However is by no means a comprehensive list (There is far to much to talk about when trying to prove evolution). But for the sake of conciseness and understandability, I had decided to limit myself to the most irrefutable arguments - including the point that evolution is not condemned in the bible. Enjoy.
-----------------------------------------------------------------------------------------------------------------------------------------------------
An Investigation into evolutionary plausibility
Luke Gerald Ryan Tyler
13/02/2020
Exposition and expectations:
Before our investigation into the plausibility of evolution, it is best to first clarify what evolution is. The Collins English dictionary states the definition of evolution (HarperCollins Publishers et al, 2006, p. 290) as:
“1 biol, a gradual change in the characteristics of a population of animals or plants over successive generations. 2, a gradual development, esp to a more complex form [Latin evolutio an unrolling]…”
Notice that the very definition of evolution refers to the gradual process of development, but does not entail the origin or onset of such processes. The same may be said for this investigation. While there may be plenty to say on how life began, the aim of this investigation is to conclude on the plausibility of the biological evolutionary process, not on its onset.
With this understanding we can now begin to elaborate on what the evolutionary process entails. It includes the idea that all modern living organisms have related common ancestors and, by extension, those ancient ancestors too had a common ancestor. It implies that life first started in its simplest form, and then gradually developed into more complex forms over successive generations. The agreed underlying biomechanical mechanisms responsible for this gradual process are attributed to genetic mutation and natural selection. Evolutionary theory is entirely dependent on these two factors - that an organisms phenotypical constitutions can change in successive generations and that the accumulation of such changes results in the creation of new species diversification.
It must also be noted that the biomechanical processes responsible for successive variation and the adaption of a species to its environment are complimentary to the evolutionary process. Evolution is the accumulation of adaptive variation, whether it be in the organism’s morphology or behaviours. Natural selection is the applied law of the survival of the fittest and decides which variants succeed and which ones don’t within a shared environment. Those that do succeed pass on their genetic information to the next generation, while those who did not succeed become an inferior minority, eventually becoming extinct.
To determine the plausibility of the evolutionary process these key points would need to have been observed, demonstrated and tested scientifically, and without embellishment or ambiguity. They would also need to be well presented, objective, trustworthy, be up-to-date with modern findings and researched using fair and reliable methods. We will also want to see empirical evidence supporting these key points, both quantitatively and qualitatively, in order to verify the conclusions brought about by their researchers. And finally, the research for this investigation would need to be taken from multiple sources, spanning over the entire scientific community in respects to its disciplines and experts in order to demonstrate a collective, reliable consensus.
It is with these parameters that I present to you my findings on the irrefutable empirical evidences supporting the evolutionary process.
Observations and findings:
1) i) The transcription between DNA and MRNA base sequences can be imperfect, resulting in genetic mutation within a gene. (Raymound P. Leitner, 2012)
The phenotypical morphology of your structure is coded within the base sequences of our genes. These codon coded base sequences can be altered by missense, insertion and deletion mutations resulting in a genetic variation within an organism’s progeny through its germline cells. As long as the mutations are not lethal to the organism they will accumulate over generations, giving rise to new gene sequences and new interspecific phenotypical characteristic variation. The extent of the hereditary genetic deviation caused by mutation may only be the alteration of one or more nucleotides within a single gene. However, such alterations can have dramatic effects on the structure and purpose of protein synthesis. These of course can accumulate over successive generations, extending its variation even further.
2) There are no limits to the mutational genetic quality of DNA over time. As long as the mutations are not lethal to the organism then they will accumulate over time, (Willi, Y. 2019).
The relation between mutation accumulation and genetic drift within a species determines the rate of the evolutionary process. Small intraspecific variations will, with the process of natural selection, accumulate into dominant characteristics and even new interspecific phenotypes.
3) The quantitative study of conserved genes within our DNA links us to similar forms of life (Höglund, J. 2009).
From the beginning of the first genetic sequence mutations have their fair share in shaping the diverse genetic landscape we see today in a process called genetic drift. The sequences of these mutations can be traced back by only examining the structure we have today. Some genetic sequences are imperative to the continuation of life and these can be found in all lifeforms. For example, EEF1 ALPHA1 is a conserved gene which is essential for our cells. If mutations were to happen to this gene it would prove lethal to its cell. For this reason, genes like this tend to change very little over time. The emergence of a genetic variation can thus be ascribed to a random event or replication errors. Using this quantitative method of genome regress we can map out the evolutionary tree connecting all modern species to a common ancestor.
4) Conserved inert gene sequences provides proof of the development of species (Building a dinosaur from a chicken | Jack Horner, 2011).
The Science of atavism activation is the study of dormant genetic material found within an organism that had been inherited from a past ancestor. These dormant genes can still be activated randomly, or by controlled scientific intervention, to produce characteristics that have long been lost to the organism. These atavism genes sometimes manifest themselves in modern organisms who have long since lost the use of the characteristic, explaining why sometimes snakes are born with legs, chickens are born with teeth and why humans are sometimes born with tails. Some tests have helped us identify some of these dormant genes, allowing us to demonstrate and recreate lost ancestral characteristics. (Scientists discovered a naturally occurring mutant chicken with teeth; the same researchers have also managed to induce normal chickens to grow teeth by stimulating dormant genes(FINDINGS),2006)
5) Genome sequences found in mitochondria and chloroplast organelles casts light on the evolution of the cell. (Allen, J. F. 2015)
DNA, as previously discussed, is the genetic instruction in which all life has been programmed to read. One of the biggest questions regarding the evolution of the cell was how it progressed from a single celled prokaryotic cell into a eukaryotic cell containing multiple intracellular compartments. It has now been discovered that both mitochondria and chloroplasts where once free-living bacteria who had once lived independently from the cell, as both contained their own set of DNA molecules. At some point, estimated about 2 billion years ago, these bacteria were absorbed by a Archie/prokaryotic cell and instead of being digested created a symbiotic relationship with the cell, giving rise to the eukaryotic cell we know today.
6) The taxonomical classification of species is universally inconsistent between the sciences. However scientific disciplines agree on the evolutionary relationships between species. (Kunz, W. 2012)
In the past, ecologists and botanists only had what they could observe with the naked eye when classifying organisms into certain species, families and kingdoms. This obviously led to differences in opinion. However, today scientists are rethinking their approach to the classification of organisms, adopting a much more flued term to the word species. With the advancements of genetic and phenotypical analysis it has become universal practice to organise species by their common ancestors, naming then binomially with first their genus and then their species.
7) The fossil record clearly supports the evolution of species (Norell Mark A. and Novacek, Michael J. 1992).
Documenting and constructing an evolutionary tree from the fossils we have is a complete impossibility because not all assessorial organisms died in the right conditions to become fossilized. Added to that, the natural cycles of the Earths tectonics plates and the bombardment of environmental conditions only allow a small trace of our fossilized history to remain intact. And then we have to find them. However, from what little we have from the fossil record it still becomes apparent that all organisms are related to a common ancestor. (A Scientist Reacts to Jehovah’s Witness Anti-Evolution Brochures, 2019)
In the beginning, around 3000 million years ago complex chemicals started to clump together to form cells. These single cell organisms could divide to reproduce themselves in a similar way that bacteria still do today (by binary fission). Later, multicellular organisms began to develop, varying greatly from their ancestral bacteria by developing a body with internal cavities. This then led on to even more variations, leading to the development of a mouth, a digestive system, sense organs and the use of an internal rod for structural support. Some organisms then adapted to breathe oxygen from the surface and slowly began to claim the land mass above, growing legs and wings to become the first known insects. Then 350 million years ago, amphibians then ventured onto land to exploit a new found resource of food. These then became land adapted and became the first known reptiles, capable of laying eggs in a water tight cell without the need of returning to water to lay or rehydrate.
(Explaining the Tree of Life | #Attenborough90 | BBC. 2016)
Each one of these stages has examples found in our fossil record. There are also a few complete fossil records showing the evolutionary transformations of mammals from a common ancestor. Even the fossils from the simplest bacteria have been discovered, adding our history. All fossils are aged and listed in the same sequence as the evolutionary process was hypothesised (this is also strangely similar to the sequence found written in the bible, Genesis 1:20-26).
8) Mankind is far older than what the biblical account suggests, with human skeletons being dug up dated as far back as 81,000+ years ago (Thorne, A. et al. 1999).
These are not isolated cases. Many independent research teams are finding human skeletons and dating their age far beyond what the bible would have us believe. ESR and U-series dating methods have been applied to these skeletons, which is a respectfully reliable way of dating to within a certain time frame, and their results are agreed upon by many other scientists as accurate.
9) Scripturally, the bible does not argue with the established evolutionary process.
i) Genesis 1:1 and Revelation 4:11 attributes got as the creator of all things, but does not comment on how he did so and by what process.
ii) Genesis 2:2 and Exodus 20:11 mentions how God rested on the seventh day after completing the heavens and the Earth. Nowhere does it mention by what process he accomplished this. Despite being described as resting from his creative works on the seventh day, this does not mean that the planets stopped spinning, or the water and nitrogen cycle also stopped. The process God used in his creative works where designed to run independently for the preservation of life on Earth. However, these processes are not the focus point in these scriptures.
iii) Revelation 10:6, Ephesians 3:9, Romans 1:20 again attributes creation to its creator God.
iv) Galatians 1:24, 25, Genesis 1:11-25 tells how God created living creatures according to their kinds. This is accurate to what we see today in the large diversity of life around us. Still, it does not say by which process God had used to accomplish this, nor does it say he created all their kinds individually. Also note that God is attributed to creating both wild and domesticated animals. Does this mean that he created sub variants with desired human characteristics long before humans were even created? Domesticated animals rely on selective human breeding to maintain their desired characteristics. Without human shepherds and herders these domesticated variants would within a few generations revert back to a wild feral state. It is more likely that the writer was writing this with the perception of hindsight, attributing the origin all of the creation around him to the creator.
v) 1 Corinthians 15:45 describes Adam as being the first living person. Written from the perspective of a person who was so determined to document a particular genealogy Aden may well have seemed like the first patriarchal person to start with. However likely, there are several other reasons why Adam was referred to as the first in biblical genealogy. An interesting argument is made by Arthur Peacocke in his book ‘God and the new biology’, where he reasons on the creation of man being comparable to the development of self-awareness and self-determination (Arthur Peacocke, 1986, p. 90).
vi) Genesis 7:2, 3, 14 again refers to kinds of animals, classifications which Noah might have had a part in. Either way, the classification of ‘kinds’ is never given here, but it’s reasonable to believe that by this time in Earth’s history, given the time frame man has now existed, a set of standards was in place for cataloguing different types of animals.
vii) John 1:3, Proverbs 8:22, 30:31 we attribute Jesus as having a part to play in creation. Despite knowing exactly what processes where used in creation he did not mention them once in his time as a human.
viii) Isaiah 40:26 in this scripture Isaiah ponders over the expanse of the night sky, crediting its creator and even saying he calls each celestial body by name. The big bang and the creation of our expanding universe is estimated to have been 13.8 billion years ago. During that time matter was formed, planets where made, stars where born and stars had died. Right at the beginning how could God give a name to a star that had not yet been created. Does this also mean that there was not natural development of our universe and that everything was suddenly created, in its place, with age, and direction? No, obviously Isaiah was only highlighting the omnipotent qualities that could only belong to God. And like other bible writers he attributed everything he saw to the original instigator of it all - God. It does not mean that God had created them all individually so that he could give them a name. Rather it was the result of natural processes and physical laws, which God has put in place that had created it.
ix) Genesis 1:27 talks about how man was created in Gods image, and how he created them male and female. Because God does not have a physical appearance we cannot say that the human morphology is the result of God creating us in his image. Instead, the bible is telling us that were made to reflect the same qualities of God, namely his love and justice. Regardless of by what process life originated from, we are naturally capable of reflecting these quality’s (Insight on the scriptures, volume 2, 1988, p. 303)
Secondly it states that God created Adam and Eve male and female. This wouldn’t have been a problem at that time because when Homo sapiens first appeared the division between the two sexes’ had already happened a long time ago.
Conclusion and discussion:
So far in this investigation we have discussed 10 irrefutable truths that clearly support the evolutionary process. This is not a comprehensive list though, but I have chosen to keep this concise and informative for easy reading. I have expanded on how genetic mutation happens, how it causes variation, what limits these variations have as well as atavism activation, how genetic mutations create phenotypic intra and interspecies variation, genetic drift, the fossil record, taxonomical classifications, the evolution of the cell, conserved genomes and an extensive list on what the scriptures have to say on the topic.
It is obvious that the bible is not intended to be a scientific text book. But as expected, it gives credit to its Devine author by accurate descriptions of the world. We have also seen how God is the initiator of all the natural laws and processes that govern our world, masterfully designed to run independently of any Devine interventions. Even with biological matters God has initiated a process by which all things are reproduced and born. When a women gets pregnant we don’t expect a baby to just magically appear suddenly in the womb fully developed. We know there are biomechanical processes in place that produce a baby – the sperm connects with the egg, the egg divides mitotically forming embryonic stem cells, it becomes a fetus and eventually a healthy unborn baby. This is the nature God has created our world.
The late Stephen Hawkins, A well-known physicist and atheist, was asked in an interview whether he thought God could intervene in the universe or whether he was constrained but it. He answered:
“The question of whether God is bound by the laws of science is a bit like your question. Can God make a stone that is so heavy that he cannot lift it? I don’t think it is very useful to speculate on what God might or might not be able to do. Rather we should examine what he actually does with the universe we live in. All out observations suggest that it operates according to well defined laws. These laws may have been ordained by god, but it seems he does not intervene in the universe to break the laws, at least not once he had set the universe going.” (Stephen Hawking on God, 2012)
It is true that we don’t see God break the laws of physics today. Doing so would be just as absurd as crafting a perfectly punctual watch and then breaking its mechanics. To have created a world full of programmed processes that continue to ensure the survival of life independent of regular divine intervention is truly awe-inspiring. In what way does the theory of evolution disagree with any of this? From all that we have looked at, does it not strike you as uncharacteristic of God if he were to have created life in a magical, nonsensical way, bending and breaking all the natural processes and hereditary genetic accumulation which he had worked so hard to set in motion?
Saying that we believe adaptation but refusing to believe in evolution is just as absurd as saying 1 + 1 equals two, But 1 + 1 +1 +1 +1 does not equal 5. The accumulation of adaptive variation will always lead to a completely different organism, regardless of taxonomical classification. The extinction of species clearly demonstrates what happens when an organism is no longer fit to survive, and yet life with its pre-programmed biomechanical processes finds a way, without God coming down from heaven to fix things. That is the highest form of creation a creator can achieve.
Despite being an atheist Stephen Hawking’s, a physicist and quantitate scientist, could see this. It seems appropriate that God used evolution to produce the life diversity we see here today. Reducing his accomplishment to the works of a magic man and his magic hat is horribly belittling. It is true, we don’t know everything. Nobody has got all the pieces of the puzzle. But haven’t we got enough pieces to know what the picture on the puzzle is going to be? Correct, we may not have everything right, but that does not mean we have got everything wrong.
Haven’t we got enough evidence on the genetic history of our ancestors, as well as the sequence of codes that connects us-to know how life diversified? Is the theory of evolution really the result of millions of well-intentioned individuals, from hundreds of different scientific disciples, making the same mistake?
Could it be perhaps, that we have it wrong?
List of references in alphabetical order:
(Arthur Peacocke, (1986) God and the new biology, London, Mackays of chatham Ltd).
(A Scientist Reacts to Jehovah’s Witness Anti-Evolution Brochures, (2019) YouYube video, added by John Cedars [Online]. Available at https://www.youtube.com/watch?v=GpJo-6EEFMw (Accessed 24/02/2020))
(Allen, J. F. (2015) ‘Why chloroplasts and mitochondria retain their own genomes and genetic systems: colocation for redox regulation of gene expression.’ National Academy of Sciences, 112(33), pp. 10231–10238. doi: 10.1073/pnas.1500012112.)
(Building a dinosaur from a chicken (2011) YouTube video, added by TED [Online]. Available at https://www.youtube.com/watch?v=0QVXdEOiCw8 (Accessed 13/02/2020))
(Explaining the Tree of Life | #Attenborough90 | BBC. (2016) YouTube video, added by BBC Earth [Online]. Available at https://www.youtube.com/watch?v=pktDqFy5IcE (accessed 13/02/2020))
(HarperCollins Publishers et al. (2006) Collins English Dictionary, Glasgow, Nuovo Istituto Italiano D’arti Grafiche)
(Höglund, J. (2009) Evolutionary Conservation Genetics. Oxford: Oxford University Press, UK.)
(Insight on the scriptures, volume 2, (1988) NY, Watchtower and bible tract society)
(Kunz, W. (2012) Do species exist? : principles of taxonomic classification. Weinheim, Germany: Wiley-Blackwell.)
(Leitner, R. P. (2012) DNA replication and mutation. Hauppauge, NY: Nova Science.)
(Norell, Mark A. and Novacek, Michael J. (1992) ‘The fossil record and evolution: comparing cladistic and paleontologic evidence for vertebrate history.’, Science. American Association for the Advancement of Science, 255(5052), pp. 1690–1693. doi: 10.1126/science.255.5052.1690.)
(Scientists discovered a naturally occurring mutant chicken with teeth; the same researchers have also managed to induce normal chickens to grow teeth by stimulating dormant genes.(FINDINGS)’ (2006) Harper's Magazine. Harper's Magazine Foundation, 312(1872))
(Stephen Hawking on God, (2012) YouTube video, added by Joseph Butler [Online] Available at https://www.youtube.com/watch?v=Jzkm1E5RqJo ( Accessed 13/02/2020)
(Thorne, AlanThorne, RainerGrün, GrahamMortimer, Nigel A.Spooner, John J.Simpson, Malcolm McCulloch,bLoisTaylor, DarrenCurnoe, (1999) ‘Australia's oldest human remains: age of the Lake Mungo 3 skeleton’, Journal of human evolution, 36(6), pp. 591–612. doi: 10.1006/jhev.1999.0305)
(Willi, Y. (2019) ‘The relevance of mutation load for species range limits’, American Journal of Botany, 106(6), pp. 757–759. doi: 10.1002/ajb2.1296.)
-----------------------------------------------------------------------------------------------------------------------------------------------------

I wonder If you can guess what happened next. More on that in my next journal entry.
submitted by Dino_nerd_22 to exjw [link] [comments]

Earth Burns - Chapter 3: Birth of a Ship

The days following their excursion were spent both reconfiguring the station's modules to accomodate the new computer core, as well as repairing much of the outer hull. The alloy they'd found was even more durable than the station's normal composite armor (a lead/carbon nanotube/depleted uranium sheet, rather heavy but in combination with their electromagnetic field served to protect against most forms of radiation), and their stores of the alloy sheets were enough to create airtight seals for both hull breaches, though the colors clashed horribly.
One of the docking arms, all four of which which jutted outward from the central spine, was first sealed, undocked, and then slowly rotated around and re-docked in a vertical position aligning with the central spire. Dan welded the doors leading into the arm shut, Sadiya salvaged any components that could be salvaged and the computer core alongside the antenna were neatly slotted in and connected. Not having a use for the weapons platform or the warheads, they converted the (now fixed, but completely uninhabitable to fauna) second hydroponics bay into a makeshift cargo container.
Firewall up, Mira, Sadiya and Dan crowded around Sadiya's laptop, ready to access the core's contents.
It took a while for Dan's adaptive program to create a digital adapter for the two OS, but it managed a rudimentary way of accessing the core eventually. Interfacing between the relics' binary systems and their modern trinary computers was always very difficult, the conversion between old SSD data storage and the new crystal-based memory nonwithstanding.
Within the core, they found a large array of data, arranged in an incredibly treacherous way. A multitude of data blocks were locked behind self-destruction mechanisms promising immediate deletion lest a passcode be entered, with again others being stored in cleverly trapped archives that would unleash their (indubitably malicious) content should an unwitting visitor dare access files with enticing names such as "firingsolution.spx", "current_data_standard", or "TOPSECRET_targets.log".
They also discovered the cause of the core's continued activity throughout the years - a small, looping sniffer script that continually updated itself every twelve seconds, looking for something, before waiting its interval again. It was attached to one of the largest data blocks, one that took up nearly two thirds of all the space on the core. It, too, was locked behind a self-deletion mechanism, only this one did not hold a key prompt - its release was governed by the looping script.
What little they could access were crew logs, sensor logs and a few encrypted communications between the station and the surface, as well as those with other stations or vessels.
Dan went off to comb their own database for historical records, ones pertaining to other relic stations that had been accessed, sure that these records would contain reverse-engineered encryption codes used for communication, while Sadiya and Mira read and watched the crew logs, respectively.
With the core's addition, they gained access to the ultra-dense capacitor within said core, extending their energy supply by an entire month. Draining it without triggering digital safeguards was tricky, but a small virus, courtesy of Dan, that infiltrated said safeguard and overrode the monitoring subroutine with one that showed no change while they drained the internal capacitor allowed them to fill their reserve power banks to the maximum.
Additionally, Sadiya discovered something, called together the crew, and presented the news.
"While taking out the old antenna, I found something interesting. Our antenna had a data buffer, right? Right. So imagine my surprise when I found an absolutely massive file in that buffer. I took out the crystal storage, put it into my laptop - lo and behold, it was a message from Earth. I haven't looked at it, but based on a bit of file corruption, I believe it was sent just before the explosion. The entire file is about two exabytes-"
"Holy shit." whispered Dan, looking at Sadiya's Laptop with new appreciation.
"-and it's packed into an incredibly efficient data compressing archive, which I haven't unpacked yet. I think the unpacked version might be more than double that. I'll need access to the station computer."
Upon Mira's affirmation, Sadiya began unpacking the archive within the station's main computer, which held a lot of empty space. This space was - unknown to the crew - put into every orbital station exactly for this purpose.
When the decompression had finished, they were left with a massive data structure, as well as a video file titled "watch me". Sadiya activated the overhead projector, which threw a small loading bar at the wall, before displaying the file's thumbnail, which was a person they knew well - the current president of the Earth Government. Sadiya clicked on play, and the room filled with the words of a now dead woman.
"This is a message from Earth's government... nay, all of humanity, to our orbiting vessels. I don't expect we will be able to stop this attack, and what scientists I managed to speak to agree - the Earth is doomed. Their weapon will agitate its core, and then detonate the planet, which will eliminate all life on Earth. In the event that this has happened, you alone are the last remnants of our species, of all species on Earth. The archive containing this file is part of a failsafe protocol. Contained within is an up-to-date copy of the internet. I'm told it has last been updated just a few hours ago. Additionally, it contains all databases the senate building has access to, regardless of clearance requirement, as well as molecular scans of all displays from the New Smithsonian Museum, the Old Earth Institute, the Museum of Technological Excellence and the Nouveau Louvre. With these scans, perhaps Earth's cultural heritage may one day be recreated by technology not yet available to us. You hold in your hands the fate of all Mankind. We swore, long ago, to Never Again let a cataclysm of this scale happen. And now, through no fault of our own, it is upon us. I, we, ask only one thing: Find whoever did this, and avenge us."
Behind the president, the senate hall began collapsing. She looked backwards at the noise, and the video apruptly cut off.
The crew of six were dumbstruck. The president's words had been impactful, made even more so by the fact that she must have died just a few seconds after the video's end.
They all felt the weight of her request on their shoulders, and some more than others, internalized her final words.
Avenge Us.
Over the following week, the crew of six slowly settled into a new routine, the shock and pain slowly fading and being accepted as fact. Nobody is equipped to handle the destruction of everything they've ever known, but humans are adaptable creatures. The directive/request in Earth's final message gave them a goal, a target to work towards.
Avenge Us.
About two weeks after what they'd started to refer to as "zero hour", Mira read a very interesting log. Most of the crew logs were very interesting, revealing aspects of pre-Third Flame Man, but this one in particular gave her and the others hope. That evening, she called everyone (sans Roman, who had since slipped into a coma which Garret was unsure he'd wake from) into their tiny "living room", and engaged the overhead projector against one of the walls. The small device spun on its own axis, focused on the wall, then threw an image Mira and Sadiya had become accustomed to over the past weeks - a man, dressed in one of the old Earth uniforms now sitting in storage, looking intently into the camera. He cleared his throat, and began to speak.
"Properietary report of Captain Revera, for the seventh of june, 2049. The enemy has not made any observable asset movements in space, but one of their own stations has reoriented itself slightly. Lieutenant Hale is in the process of calculating their new target, and we'll send it to the Pentagon in the morning, alongside this message. All USAF assets located within our immediate orbital range are unchanged, radio contact happened at zero-eight-hundred hours, no change noted. We've also successfully established contact with Luna One through the relay satellite. The boys over there report perfect weather, such as it is. Attached to this message are the Luna One comms transcript, Lieutenant Hale's vector calculations as well as video messages from my crew to their families. I request review and relay of these messages. Awaiting further orders. The time is seventeen-hundred hours. Revera out."
The now-named Revera straightened out his uniform and tapped a button below the camera, causing the image to disappear.
Mira, in turn, pressed a similar button on the little remote, which caused the projector to slide back into the roof, then spoke. "I've seen multiple of this man's logs, and they generally all follow the same protocol. Name, purpose of call, anything significant, and finally he lists attachements. However, this is the only log I've found where he names something different."
"That 'Luna One' thing?" guessed Amanda.
"Exactly. Luna is the astronomical name of the moon, and when he said 'relay satellite', it clicked why we never found anything with our orbiting sensors - whatever this 'Luna One' object is, it sits on the side of the moon that's always turned away from Earth. That's why they had to use a relay - few things can penetrate an entire planet, so they had to bounce their signals along a relay satellite that then beamed their message to the other side of the moon." Mira explained.
"But we've never detected anything in orbit of the moon. There's nothing floating around it." interjected Sadiya.
"Nothing powered, sure. But to be able to detect something, it needs to be more than a hunk of metal, especially as far out as the moon. Their satellite likely didn't have a sophisticated power source, which means it died a long time ago. We would only really be able to detect it as a blip on Earth's planetary radar, a very lucky telescope operator or if the sun reflects off it. It's also a military satellite, so they likely made it invisible to radar anyway.
Dan summarized, "Alright. Suppose this Luna One has survived for nearly a century - it's still on the moon. How do we get there?"
"The shuttle?"
"Maybe, but we'd need a few days at minimum to raise the apoapsis enough for a lunar encounter. Also, it would drain whatever precious fuel we still have."
All five became silent, trying to think up a solution. Eventually, Sadiya perked up.
"I think I have an idea."
"Let's hear it!"
"It's crazy, though. I don't know how it could ever work."
"Just tell us." "can't be worse than doing nothing."
"Alright. What if we moved the entire station?" she suggested, an uncertain look on her face.
"The entire station? Using what fuel, and which engines?"
"That's the part I haven't figured out, yet. I got the idea by thinking about the docking arm we relocated - if we did it to the other three, we would have a much sleeker profile. And with the habitat rings, well, The station almost looks like a spaceship from one of those holovids, doesn't it?"
The others considered, and eventually Mira spoke up, "True, it kinda does. Still, that's not really a workable solution. Could the station even take the stress of moving?"
"I don't see why not," said Dan, deep in thought. "If we're absolutely sure, I can weld the modules together and the welds would probably become stronger than the modules themselves. If we reconfigure the station the way we want and then secure everything together, it should theoretically be able to hold its own weight without breaking apart. The Spine is integral, however."
The Spine, Backbone, or Station Core, as it was known professionally, was a relatively recent invention. It had been the first part of the HAMRS-03 in space, the part which the entire station was built around. It was a massive, solid girder of harened titanium composite alloy running the length of the station, theoretically capable of withstanding a nuclear bomb at point-blank range. It could only bend very, very slightly, and its only weakness was tensile strength. If whatever engine they ended up using essentially balanced the spine on top of itself, and all the station's modules were inextricably welded together, they could move without breaking apart.
It was the Spine that had spared them the same fate as HAMRS-02, which had snapped cleanly in half, and had since disintegrated further - After their first salvage from the Relic, they'd looked for the HAMRS-02, and found that it had burst from the inside, likely because of an errant spark setting the remaining atmosphere on fire. All that remained was a burned-out, charred husk in a field of bodies, slowly drifting apart.
Dan kept talking, "Also, I think we have to move eventually. At the moment, the fragments of Earth are still close enough together that we can hold a stable orbit, but they're slowly drifting apart. As the bigger fragments become ever further from the center of mass, our orbit will become disturbed, until we might eventually be flung right into another fragment. We might not even be safe on the moon, should the fragments not fall back together - the moon crosses Earth's orbital path, and if Earth becomes a transient asteroid belt, the moon will be bombarded to all hell."
Mira was concerned. "How long until that happens?"
Dan shook his head, "I can't say, not without any sensors. From the looks of it and assuming a perfectly hyperbolic decay in spread rate, half a year at most."
"So in half a year, we need to be beyond the moon. But where to?"
"Don't look at me!" exclaimed Dan, "I don't know what's out there. As far as I know, the EG never sent anything beyond the light side of the Moon, but our historical records were dreadfully incomplete. It could be that our predecessors managed to get further out, maybe to Mars or even one of the outer planets, I don't know."
"Doesn't look like we have much of a choice, then." said Mira, shaking her head.
"No," confirmed Dan, "however, I do know that a transfer window with Mars is relatively near. The EGSA has been planning a manned Mars mission for years, and the ideal point is soon."
"Mars, then. It seems like the logical next step. If we're lucky, someone managed to get to Mars before us and we can salvage their remains, or maybe even join them, if they're still alive." Said Mira, looking carefully at her crew. With a clear goal, their morale had much improved, and the veil of hopelessness that had sunk over them in the weeks past was lifted.
Avenge Us.
"I think I know a way to propulse us." interjected Sadiya, piping up from where she'd been drawing on a tablet. Turning it around, she showed it to them all, "Electrolysis."
Modern rocket engines ran on a mixture of xenon or oxygen, at least in-atmosphere. Once outside, they would switch to pure ion propulsion, ionizing a quantity of xenon with a large amount of electricity, before expelling the xenon ions through their thrusters, which would drive the spacecraft forward. These ion engines ran in three-ringed clusters, and activated in pulses, one ring after the other, always leaving one ring to cool down - which is why they were known as "ion pulse engines". Most were very wasteful, but as xenon could be collected from the upper atmosphere and refined in one of the orbital refineries, that was a relatively small problem.
However, before the advent of ion propulsion, spacecraft used a mixture of hydrogen and oxygen, usually synthesized from electrolyzed seawater in the process of harvesting salt, then strategically mixed within the thruster. The reaction between hydrogen and oxygen is likely one of the most well-known reactions in all of chemistry - two hydrogen atoms, one oxygen atom, a small release of energy and you have water. The energy released is roughly equal to the energy used to electrolyze the water in the first place, but on the ground, energy was more easily come by than in space.
The electrolysis of water is also very, very easy. All that's needed is a quantity of water, two electrodes and two chambers. Stick them in the water, run a current between the two and the water will unbond, back into hydrogen and oxygen.
So that's what they did. The water tank that had ruptured during the shockwave had leaked its water into space, but the surface tension of the liquid prevented it from being dispersed like a gas would. Instead, there was a large "drop" of water about two kilometers from the station, as well as a myriad of droplets scattered through space. They'd deemed this water unusable, as the shockwave had also ruptured the shielding of the station, causing the largest "droplet" to collect around a fragment of the hull - the hull, which was painted with toxic substances designed to reflect cosmic radiation, as well as made from even more toxic substances designed to absorb gamma radiation.
However, with their newfound energy, they could find a use for this water - flying out in the shuttle, Mira and Dan carefully collected as much of it as they could and brought it back to the station, where Sadiya was running a large-scale electrolysis in the now-fixed habitation module (none of them wanted to actually sleep there, just in case the welds didn't hold, but it made for a great place to store gravity-sensitive materials and devices, which freed up much of the other spinning modules.
While the toxic water was electrolyzing to create rocket fuel, Sadiya, Amanda, Dan and Mira were hard at work, showing renewed vigor in reconfiguring the station. Jutting-out modules were disconnected, spun around, aligned to be sleek with the station and finally welded in place. They scrapped the two large arms now bereft of the solar panels they'd been designed for, tore out the cables and panel sockets, then used the metal structures themselves to reinforce their alterations to the station.
Avenge Us.
Once they were done, the station was compacted to the extreme. Its tip tapered off in a point, a "stylistic necessity" as Dan had put it, into the life support system module. From there, a broad corridor holding storage lockers led "downwards" into the "corridor hub" (one of the repurposed solar hubs), which held four hatches equidistant on its eight sides.
One of these was welded shut, as the module it led to was occupied entirely by the computer core/antenna combo they'd found, and its opposite was the new storage space for the disassembled weapons platform and the fusion warheads, which served as a perfect counterweight. The other two corridors were empty, save for the intact and the newly repaired water tank, among which they'd split the water equally and then manhandled into said corridors to protect them better.
The gaps of air between the various rounded modules were welded shut, in order to strengthen the structure.
Further "down" was the command pod of the station, its eight large windows giving a great view of the stars surrounding their vessel - as well as the drifting fragments of Earth, and the ever-expanding cloud of dust. Through the door opposite the hub lay another small corridor, this one capable of spinning, attached to which were the squat hydroponics bay, as well as their new cargo bay. Further down was the first habitation ring, also capable of spinning - in lieu of a counterweight, the second habitation ring (though "habitation" would be a misnomer after its repurposing) a bit further down was set to spin in the opposite direction, causing the reaction resulting from each spin to cancel out, and the entire vessel to remain at rest. Below the habitation modules sat the thin disk of the radiothermal generator, its eight prongs pointing outwards. Below the generator had remained attached the super-capacitor holding all their power, and the last module attached to the length of the Spine was another octagonal hub, which had originally held the second solar arm, and which Dan and Sadiya were now affectionately calling "Engineering".
However, this was where they'd run into a problem. A functional vessel required more than a strong hull and an engine - it needed a gyroscope, for the ability to reorient itself in open space. However, gyroscopes, or reaction wheels, could not be scrapped together. They were specialized parts, form-fitting and incredibly precisely assembled - for all their ingenuity, they just didn't have the capacity to construct a reaction wheel from scratch. Their own station held one, yes, but with their reconfiguring effort the center of mass had changed significantly, and it became next to useless. After coming together and conferring as a group, Dan suggested they scrap the Relic Station for parts, and salvage its reaction wheel. Though all of them were relatively queasy at the thought of both defiling a grave and tearing apart what was essentially an invaluable museum piece, they still drew straws.
Amanda, Dan and Mira ended up enduring the second flight to the Relic, before going at it with plasma torches and tearing apart the outer structures for material. They ended up doing three trips to and fro, each time loading up the shuttle until it could barely move with hull plating, screws, sealant, bundles of wiring and other scrap.
On the third go, all that was left was the core sphere, which was about eight meters in diameter (this was, coincidentally, also the thickness of their modified station) as well as the round corridor surrounding it. They left the destroyed kitchen compartment containing a corpse to drift in space, as a sort of mausoleum to the fallen soldier.
They ended up voting, two-one in favor, to attach the core module to the shuttle and tow it back to their own station, instead of painstakingly taking it apart. The core module contained the reaction wheel, and disassembling it for transport would run the risk of irreparably damaging it. As a result, the last trip would also seriously deplete what little fuel they still had in the shuttle.
But as Dan put it: "If the docking ports are compatible, it stands to reason that we might be able to slot the entire thing in the middle of our new vessel, and gain valuable interior space. The material still holds up, and it's better shielded than the rest of the station."
Sadiya almost threw a fit when they radioed in their approach through the new antenna, seven tons of station towed with them.
As Dan had predicted, the seals were a match, and after slotting the ancient module in the middle of their station (between the corridor hub and the command module), they had a lot more breathing room available. Dan, Mira, Sadyia and Garret spent three days going through every computer in the core module, before wiping most of them - their data was corrupted beyond repair, and several refused to turn on. They migrated all control functions (and computers) from the crowded command module into the more spacious Relic command pod. The old command module retained only non-essential functions, while Dan and Sadiya spent a few more days writing engine control interfaces, a navigation program and several specialized orbital, ∆v and specific impulse calculators on their migrated computers, copying the programs that governed the shuttle's movement in broad strokes.
Mira and Amanda, meanwhile, assembled tanks from the scrap of the Relic station, before affixing them to "Engineering's" eight sides and running pipelines down into the rudimentary thruster block. The engine was slowly taking shape - against all common logic and sense, they were actually constructing a rocket engine, from scrap, in space.
Avenge Us.
Once they were finished with the software, Dan and Sadiya got to work assembling the actual thrusters. They went with four non-gimballed thrusters, constructed from scrap - not very efficient, but it would do for the moment. Each thruster would draw its fuel from two tanks, situated above it, attached to eight radial mounts welded to the outside of "Engineering". Of the eight tanks, four were double the size of the others, holding liquefied hydrogen, while the smaller of the bunch held liquefied oxygen. This was to ensure the tanks would all empty at once before being refilled to the top - as the reaction required twice as much hydrogen as it did oxygen. Inside the thrusters, the two substances would combine, ignite, react and then cause thrust as their energy was expelled from the nozzle.
Whatever the Relic had been coated with proved incredibly heat-resistant, which allowed them to forgo the usual thruster configuration. Instead of conical ones, they went with four straight, rounded nozzles, where an incredibly focused beam of exhaust could exit and push the ship forward.
After three weeks of work, or about one and a half months after Zero Hour, their reconfiguring was finished - the last weld had been made, the last strut had been attached, the entire station had been stress-tested and the last of their tainted water was electrolyzing in the makeshift factory located within the damaged hab ring. The electrolysis process had used up most of the power they'd gained from the Relic's capacitor, so they were back down to their previous estimate of seven weeks- of which they'd used up six already. One week remained - a week during which they would have to travel to the moon, establish orbit, find whatever "Luna One" was, and hopefully find a power source within.
Avenge Us.
They'd come together one last time before testing the thrusters. Come morning, they would either set off towards the moon, or stay stranded in Earth orbit and eventually die of suffocation, starvation, thirst or rapid lithobraking against one of Earth's drifting continental shards.
Using some of their incredibly limited alcohol, surprisingly smuggled aboard by Garret under the guise of "experimental treatment*, they toasted to their work, to good luck, and to determination. Slightly tipsy from the incredibly strong whiskey, Mira stood up, and began an impromptu speech.
"Guys and gals of the HAMRS-dash-zero-three, you are the greatest people I've ever had the pleasure of knowing. Even if the thruster fails tomorrow morning and we die, know that I don't just consider you my friends - over these past few weeks, you've all become my family. You're the brothers and sisters I've never had. Even if we die tomorrow, I wanted you guys to know that I love you."
The others clapped as Mira jumped down from her chair. Amanda and Dan shouted "here here", while Garret and Sadiya whisteled and clapped their appreciation. Their hearts felt fluttery at the thought of tomorrow's test, but each mirrored Mira's feelings.
They'd become more than colleagues, more than friends.
Over the weeks of their shared plight, they'd become a family.
[Previous] <- [You are here] -> [Next]
submitted by Uncommonality to HFY [link] [comments]

Number Systems Introduction - Decimal, Binary, Octal ... How To Add Binary Numbers - The Easy Way! - YouTube Binary Numbers in 60 Seconds - YouTube How to Convert Binary to Text - EASIEST TUTORIAL - YouTube Python Data Structures #5: Binary Search Tree (BST) - YouTube

Binary - the Binary number system (Bin) is a base 2 number system using number 1 and 0; Binary to Decimal Conversion. The decimal numbering system has a radix of 10. A denary (decimal) number can be expressed as. 10.5 = 1 x 10 1 + 0 x 10 0 + 5 x 10-1 . The binary numbering system has a radix of 2. A binary number can be expressed as. 1011.1 The binary code is represented by the number as well as alphanumeric letter. Advantages of Binary Code. Following is the list of advantages that binary code offers. Binary codes are suitable for the computer applications. Binary codes are suitable for the digital communications. Binary codes make the analysis and designing of digital circuits ... As per the above expression all the decimal numbers written in the 4 Bit binary code in the form of 8421 and this is called as 8421 Code and also as Binary coded decimal BCD. As this is a straight code, any Decimal number can be expressed easily because the weights of the positions are straight for easy conversion into this 8421 code. This chart provides a list of the Unicode emoji characters and sequences, with images from different vendors, CLDR name, date, source, and keywords. The ordering of the emoji and the annotations are based on Unicode CLDR data. Emoji sequences have more than one code point in the Code column. What is Binary Code, The History Behind it and Popular Uses. All computer language is based in binary code. It is the back end of all computer... Read more. Translate Binary to Text. Converting text to Binary to text is a two step process. First you need to convert each letter... Read more. The Binary Number System: Its History, Applications ...

[index] [6040] [2180] [4518] [3263] [172] [2070] [6168] [1613] [2823] [7414]

Number Systems Introduction - Decimal, Binary, Octal ...

In this tutorial, I am going to show you how to convert binary into text that you can read! It really isn't that difficult, and you should be able to learn i... n computer science, a binary tree is a tree data structure in which each node has at most two children, which are referred to as the left child and the right... This video describes the binary search algorithm, otherwise known as the binary chop. This is a particularly efficient way of searching a large ordered list,... This video gives a brief explanation of ASCII as a code that represents the American Alphabet as numbers. Then several numerical representations of the alpha... This math video tutorial provides a basic introduction into number systems. It explains how to interconvert between decimal, binary, octal, hexadecimal and B...

http://forex-portugal.xn--80acb5ah1ahld0b0f.xn--p1ai